by jacksukeru
This is a list of games I started playing in 2017. They came out in 2017 unless otherwise stated. Thoughts may be comprehensive or they may not be.
Showing 1-10 of 19 items
A light, Free-to-Play Fire Emblem experience, that have so far been just interesting enough to remind me of how much I liked the entry in the main series that I played.
A Brave game with quite a few minor annoyances. Still, the freedom it gives you with its hands-off approach, as well as refreshing take on open world exploration, more than make up for them.
Revisiting Shovel Knight and its expansions in 2017. Played all 3 campaigns, they were all pretty cool in their own ways. Plague Knight's was probably the most demanding, while Specter Knight's was the most mechanically smooth. Vanilla Shovel Knight is no slouch either, definetly gonna play the last Campaign when it releases.
A decent, if verbose, throwback to a game I've never really played. It's ok, has some weird systems with weapons that can make bosses either super easy or very hard, but is generally fun to play and was a good length as well.
A colourful, uniquely controlling game which is a bit too lacking in environment variety for my taste. Its control scheme takes some time to master, but once you wrap your mind around a few essential techniques, the game becomes more about planning and patience as you slither between danger zones and collect the various...collectables most of which has given me zero incentive to actually collecting them outside of having something to do as of this writing.
A pretty but simple and short game that's main difficulty comes from a few annoying gameplay segments where you need to carry stuff without getting hit. Sometimes having to pixelhunt to find hidden passages can also be irritating. It's got solid controls for its 3 characters though and is pretty cheap, so no hard feelings.
A very slick, pretty and colourful package of a couple of solid competitive puzzle games, that also mix rather interestingly. Oh and the story mode isn't that bad either, actually.
Got into it once I put some hours in. It definitely seems easier to read and trick enemies than in the recent Souls games, which is a nice change of pace. Not a huge fan of the game's general aesthetic; feudal Japan mixed with super clean faces feels very Dynasty Warriors, and the environments haven't been that interesting so far either. The gameplay is weirdly,and perhaps overly, complicated in spots but it has been fun to mess around with. I could have done without all the loot though.
NES-ish style game that looks the part and sounds it, but isn't necessarily anything special beyond that. It has some unorthodox design ideas such as fake walls with no purpose and ineffectual enemy placement. In fact it almost seems to out of its way to avoid as many of the commonly accepted, good videogame design tropes of the last 30 years, while still having just enough of them to not feel incompetent. You eventually gain enough abilities to make the platforming puzzles, that are the meat of what I found enjoyable in the game, a nice, interesting challenge but it takes way too long to get there for what it gives you. Also the writing is bad and any NPC you come across have dialogue that feels like the developer is reading you instructions on where to go of a cheat sheet. An odd one.
2014. With the Necromancer Pack. For consoles. Kinda neato.