by starstuff_29
I've got a huge completionism tendency which if I don't have the drive to 100% a game, I'll at least try and finish it. That is why this list stands out because it is not easy for a game to let me want to move on. So with that, here's a list of games I couldn't complete and a small blurb about why (or as best as I can remember). Ranking loosely follows my "let-down," factor for what I thought I'd like vs how I actually felt, or how much I turned around on a game that caught me at first.
Came back and beat it but didn't feel much joy out of it. Going to come back to it for a second run at some point where I don't explore every inch since I know a lot is copy pasting. Going to try and mainline the game until I get stuck and then grind a bit and explore just then.
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Bland, uninteresting and mechanics don't progress enough to maintain interest. Pulling off the same tactics in fight after fight of same enemies is just not enough to keep me going. New character came in too far into the game and didn't change the game enough to want to keep going. It's a very *meh* game.
Really wanted to like it but the controls and quality-of-life features just aren't there. A lot of pop-in, not enough freedom to just have fun in co-op, and traversal is far too finicky. Still got some good laughs out of it with my partner on our first (and most likely only) session.
This one was totally fine but a bit slow. Some potentially interesting mechanics that I don't think I saw to fruition. It just doesn't do enough to *hook* me and keep me wanting more. I just played it on vacation and once that ended I never returned to the game. (Would be a great game for a young player expanding out)