All 2018 Games known as of end of 2017 that I think have a shot at making my 2018 GOTY list, ranked. In other words, all 2018-expected games of interest to me.
Unlisted: Ion Maiden (would rank around 10th).
Games of interest that I expect to release post-2018 (in order of my predicted release date):
Showing 1-10 of 45 items
a good old reliable sequel: a developer I love, a genre I love, an iterative sequel to a game I like quite well, and the improvements here look superb; in many ways it feels like PoE1 was a dry run for this game, which is much more likely to deliver on the full emotional promise of the original Eternity Kickstarted
being a Valve game, this practically secures #1 position automatically, and it's also Dota and a card game, both of which I am capable of liking a whole lot under the right circumstances; my 2 main concerns are: will good ingredients make a good dish, and Brad Muir is Project Lead and I have consistently disliked all of his games...
theoretically, I really appreciate MH (deliberate combat, highly varied combat styles dictated by weapon choice, resource management and preparation before combat, enemy tells and behavior patterns being crucial to mastery, huge differential between a neophyte and master in competence), though there are some things I don't care for, mainly stylistic or flavor elements (food fetishization, some 'playful' human behavioral animations, uncanny valley animal companion design); this version of MH looks like an ideal entry point for me: PC release for ease of play, especially multiplayer, game is more solo-able than ever (but I'll try both MP and SP), and many quality of life improvements, more immersive game world with far fewer loading screens; if this game clicks for me, it could be top 3 GOTY, but if it doesn't, then it might not make my list at all; what I've seen and read of the beta makes me optimistic that I will truly learn exactly how much I am able to enjoy MH with this game
Suda's back in the diretor's chair, though it's a smaller role, since other indie developers are also directing their own mini games; I can't wait to see what Suda's going to do, and the other directors sound promising as well
love MGSV gameplay and Fox engine, and the recent SP trailer looked surprisingly good (cool features: resource/ammo scarcity, scavenging and crafting, base building, rescuing NPCs to become base inhabitants, MP and SP progression is shared in various ways); I still fear that the game will be poisoned to some significant degree by microtransactions
comparisons to VtMB and exciting; dev has a mixed record (Remember Me, Life is Strange), but more positive than negative; looks janky though, but that's to be expected in any 3D RPG from a small dev
don't know anything specific about this, but love the basic concept for Doorkickers and liked that first game a pretty good amount, so an iterative sequel sounds good to me
love Valkyrie Profile, so any similarities in a game gets my attention, though here the similarities seem to start and end with the combat system; Lab Zero seems like a great group of people, so I'm happy to support them; art looks very competent, but the appeal is hit and miss
don't know any specifics; the first game just didn't click with me, but on paper it sounds great (zombie action-survival, base management, JA-style teammate personalities and perma-death) , so I hope this sequel realizes that promise; I fear that the main addition is going to be multiplayer, which may suck and torpedo an improved SP experience
mainly interested on strength of RDR1 and Rockstar's general high quality, as the trailer looked pretty poor