System Breakdown
PC - 24
PS3 - 10
PSN - 4
360 - 9
XBLA - 4
NDS - 4
PSP - 4
Showing 1-10 of 59 items
Really good, though I am kind of worried about the announced sequel.
Also a game that I'm not really sure needed a sequel. Wonder if that'll be a recurring theme throughout the year. Powers were neat, though the shooting was kinda crappy. I may be a year or three late on this one, but I got around to it eventually.
Finished the Amane path, might come back to it later for more since it was pretty fun and I'm kinda interested in seeing how the story changes depending on the events you take. Plus I'd get to fight Lucifer, which makes anything a-okay.
Third times the charm. This time as Lilith in a 3-4 player co-op game. The most troubling part? I'm completely okay with a playthrough 2 on a second character. Something about this game just tweaks me in the right way. I also played through the Zombie Island dlc, which to me, seemed like a buggy and occasionally unplayable mess. My inventory screen has also been jacked since I downloaded it. Skipped Moxxi and managed to complete General Knoxx on a second playthrough. Killed Crawmerax about 10 times and glitched my armory and still never saw a pearl, then I realized there's not much point to having one since I already did everything.
More or less full paragon run with everyone surviving. It's really good and is probably my favorite fully clothed space boning simulator. Now insanity run has been completed with my renegade lady infiltrator. I think defending while getting that turret up and running on Horizon was probably the hardest part.
How much do you love throwback rpgs, tits and robots? I bet they had a fun time editing this script. They slid a royal we joke in there for christ sakes.
After having cleared Adventure, Puzzle and Challenge mode, I think I can safely say that I've played more Critter Crunch than any human really should.
Played through normal, hit 39 as a Spellbreaker. Pretty fun, might dick around on a harder difficulty at some point.
Got every node, gem and artifact. The game itself was certainly more tolerable with auto shields than manual. I wouldn't say I hated the game, but I can see why games don't control like an Atari era Asteroids game any more. I had the biggest problem with trying to find hidden areas, since secret walls don't react to your shots any differently than regular ones.
86.73% complete after 56:45 on the time clock. I completed everything I was going to with the exception of one side mission in chapter 10 that there was only one chance to do. Didn't really care about the hostess clubs being cut since I only dated them for the experience anyway. I was way more annoyed with the cut side missions since there's not enough experience around to max out your skills in one playthrough. It's also worth noting that the end of chapter 10 also managed to squeak two tears out of me, which no game has ever managed before.