Unfortunately, this was the first year I decided to save them to text files. Could've been an interesting retrospective if I was able to go all the way back.
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To the time of this writing, I'm pretty sure Folklore is the only game with motion controls that I've played and really enjoyed. I even bought the dlc, though this was before I was jaded on the concept.
Well, the assassinations were cool. Everything else, kinda ehhhh.
Neutral playthrough on Hard. Still probably my favorite ps2 rpg. Shame you have to go to handhelds for the same sort of playstyle nowadays.
I went back through to take a crack at the demifiend since it was a bit of a dry spell. Never did kill that bastard. The battle relies a little too much on dumb luck for my taste. I have no luck whatsoever, so it's a bad combination.
It was a translated one for snes anyway. I love mechs and strategy rpgs, and outside of Front Mission, Super Robot Wars is pretty much the only source I know of that combines them. I don't think anything can really prepare you for a srw end boss other than having played a srw game before. I swear, that bastard Shuu took hours of my life that I'll never get back.
I thought the original was okay, but then I found a copy without a greatest hits label at a local gamestop, so I decided to jump in. I was pleasantly surprised at the gameplay upgrades though the golf minigame haunts my dreams.
Played the Kyosuke route, 35 points on hard. Toyed with the idea of importing Alteissen and Weissritter model kits.
I fucking love Yakuza. It's probably the best face stomping simulator there is.
Another 35 points on hard affair, once again focusing on Kyosuke's route. Him and Sanger really need to be the archetype for badass mecha pilots and not the 15 year old boy who mopes for a while and eventually comes through. Just saying.
Man, what a weird game. I kinda liked how you made progress in some aspects, but the clunky controls were a bit of a deal breaker for me.