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Upon further reflection, all adventure games are really just simulations in sociopathy.
Can't say I was a fan of it, but I think I was treating it more as an academic exercise. Not to say there isn't a cool idea for a game in there somewhere, I mean, psychic spies! That could be fucking rad. The parts where this was a game were kinda bad. Here's a guy who's red for no reason, so I guess you can choke him. Can't do that to the other guy though, no sir. He's a blue guy, force choke totally doesn't work on blue guys.
I've dumped like 60 hours into this game and my item encyclopedia is still only like 60% complete. Needing like a billion rare drops for fusion items is kind of lame, but the main selling and adventuring mechanics are pretty simple and fun.
I think it was all right. I think the setting was probably the strongest part of the game, but I do love a good dystopia. Combat was kind of basic though.
It was pretty short, so I went back through and listened to the commentary. It was more interesting to listen to someone critique one of their first games than I would have thought. Poor Dave was down in the info dumps.
I apparently use my 3ds xl to catch up on all the ds games I never got around to. Pretty fun, but the difficulty gets wicked at the end.
What a weird fucking game. Kinda sucks progress is gated by rare drops though.
Got the good ending, pretty enjoyable. Gas masks off to the masochistic fucks that actually managed to get that shadow ranger achievement.
That was ridiculous. I needed that.
I thought it was pretty cool. Fuck trying to find all those concept arts though.