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SATORI influences

SATORI is a flow-inducing first-person platformer -- wall-run, air-dash, grapple-swing, and rail-grind through infinitely generated open worlds and experience the freedom of meditative free-running.

Many games have served as inspiration for SATORI, whether through player abilities and mechanics, open-world design, or aesthetics and visuals.

Give the game a try on Steam if any of these games in this list interest you.

Find SATORI on Steam ► https://store.steampowered.com/app/1451970/SATORI/

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Titanfall 2

Titanfall 2

Titanfall 2 has a very solid character controller that was studied for SATORI. Wall-running and sliding were also mechanics inspired by this game.

Sunset Overdrive

Sunset Overdrive

An incredibly fun and dense open-world playground. Air-dashing, rail-grinding, and bounce-pads in SATORI were directly inspired by Sunset Overdrive, as was the general feeling of simply moving through a fun world gathering collectables with great traversal mechanics.

Marvel's Spider-Man

Marvel's Spider-Man

Similar to Insomniac's other fantastic open-world traversal game Sunset Overdrive, Marvel's Spider-Man inspired the general concept of liberating movement in an open-world, making you "feel" like the acrobatic protagonist.

Superflight

Superflight

Infinite procedurally generated worlds was the right call for SATORI's playspaces, and this was inspired by Superflight.

Refunct

Refunct

This wonderfully relaxed platformer served a big inspiration for the general goal and purpose of SATORI and its structure.

Vanquish

Vanquish

This fast-paced, action-heavy game utilised a slow-motion ability (bullet-time) to offset its chaotic madness. Since SATORI is focused on a liberating and empowering experience, player-affordance was a must, and slow-motion at the touch of a button was key to this.

Ghostrunner

Ghostrunner

This game came out after SATORI was already deeply in production, but remains an illustration of many of the platforming mechanics present in the latter.

Mirror's Edge

Mirror's Edge

The game that began the first-person parkour trend. Its visual design, particularly in the more abstract Time Trials, also served as inspiration for creating striking yet effective graphics on a budget.

Mirror's Edge Catalyst

Mirror's Edge Catalyst

Open world Mirror's Edge! Having SATORI be more about the joys of movement rather than mastery was inspired by the frustrating trial-and-error nature of Mirror's Edge, where making mistakes cost a lot of time and took you out of the flow of motion.

Gravity Rush 2

Gravity Rush 2

Flying through floating islands in this wonderfully colourful world inspired the type of geometric repetition and use of colour and fog in SATORI.

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