The yearly list of mostly chronological games played.
In order to show up on this list I should at least have played 3-4 hours of the game. Hopefully most will be completed, or at least with an indication of if i plan to complete them.
Showing 1-10 of 35 items
Scratching that Left4Dead itch, with a splash of red faction. Very nice coop game, that fit our game group well. At least it still seems fun, and there seems to be some progression.
Oh where to start... Never played a dragon quest game before, found out it was on game pass, and that the new Yakuza game is modled after the series, I thought eh why not. I was not really in love with the story starting out, but I guess it is growing on me, just had a reveal around ~16 hours in in Dundrasil, which kind of makes it a bit more interesting. So yeah I will probably end up completing this. Still hope they come back around to what happened to Gemma... That is still such a bummer of a game start, I don't need the game to start with a Aerith like moment. So have put ~64 hours into this, gotten the "ending", felt a bit rushed at the end, though some of that seems to be touched in the epilogue/post game. The overall story is filled with classic rpg tropes kind of to a fault. I really did not like the voice direction / voice acting, most of the characters felt over played / like a caricature, but I guess that are how the characters are in the story as well. The crafting is neat enough, and the tech trees are kind of interesting, though definitely no final fantasy x. Btw. Eric is broken with cobra strike, divide and victimize, easy 3x 6-700 dmg.
So, I have been watching some videos of GeoWizzard trying to walk in a straight line across Wales and Norway, and his how not to travel Europe. That lead me to watching a couple of his very chill videos on GeoGuessr which is what he has been primarily doing, and though eh maybe I should try it out. It's fun enough and I might just up my per month subscription to a full year, and make it a new hobby for 2021, getting a bit better at geography, well at least the parts that have google street view.
All it took was Jan doing a stream, and I got the itch to jump back in. Found out I had forgotton someof the mechanics, melee + jetpack boost, storage upgrades can be applied to either of the inventories. Have hit a point where my inventory is maxed, my ship is A class, and money is nothing due to crashing the systems economy with cobalt. So short of starting to build a real base, I don't really feel like playing anymore. It is still kind of fun to jump from system to system and break the economy, buy some ships, break them down and turn modules into nanites, but it feels like a clicker now, with no real progression.
Got trough hades, after having taken a break. It is still fun enough, but I am kind of tired of having to do 45-60 min runs where I feel like I have no progression cause I either die to the labyrinth poison or get trough that to the last fight. And because I had not done a clear run, i could not unlock anything with contracts. I have cleared a run, thanks to the shield and passive play. But even that fell a bit flat, cause sometimes the game just straight fails to acknowledge where you got to, and instead just talks about oh you beat the bone hydra, like sure 30 runs ago. Anyway glad I got a run in that was a clear, not sure I want to continue even if there is more story, cause it just feels like grind. So mixed feelings on Hades, glad to have played it, not sure I will be back.
Fell into this rogue lite/like/whatever. Clicker heroes meet Rogue. It is fun enough and interesting enough for some time (cough 28 hours), then it tapers off due to progression stopping, and not enough variation. Liked it ok, wasn't too thrilled about the no info hints.
Super neat visual novel combined with tower defence. The story is interesting all the way though, and with enough twists and turns that I did not see coming. From time to time my guesses were correct, if only for a short while :) Time travel stories are always hard to do but I feel like it is done really well here. Exploring and piecing together the story strands as you see events unfold from different characters perspectives. My biggest complaint might be that from time to time you can get utterly stuck if you missed some detail, looking at you Iori and Takatoshi. Normally you would be able to figure out what to do by looking at the story tree / branches. I really liked my time with 13 Sentinels, and as always with these kinds of game the characters really help carry the game over the finish line. My save game says it was around 33 hours, and most of it has been done in marathons :)
Some comment on the Stories of Season quick look mentioned that Stardew Valley and Graveyard Keeper really has stolen the thunder from those games, so I thought lets try it out as it was on sale. It is going to be a big nope from here, the humour is kind of rubbing me the wrong way, and man I was stuck for half the day in the tutorial on the graves, cause I missed the blueprint table and went straight to the graves.
It's a Klei game, had to try it. Not all that bad, but I already know I suck at this management sim. It could have been good if there was some kind of hook/story such that I felt like I had a reason to play it. Instead it is just busy work, and some how I feel like I was achieving more when I had 5 clones than now when I have ~10. I am not sure if I will get back to this.
Oh new protagonist, sign me up.. Oh wait dragon quest battle system, eh... not so sure. Though one of the things I got kind of tired of in Judgement was the button mashing, so nice enough with something new. Except it is damn janky, like people getting stuck behind things, party members running a marathon to get to do their target, someone getting hit by a car during battle, and now they are just skidding along in front of that car, until the game finally decides: hey get back here. Missing attacks due to environment that you have no control over. They have added talk to you companions, but it happens real time, meaning you might end up getting interrupted, and having to hear the whole story again, just to get interrupted by yet another fight so you have to do it again... Just have it work like the mission "cut scenes", where people suddenly find out they have better things to do and turn around. I think this game suffers from way too many systems, some of which are at odds with each other. It's a shame really, cause the story is great so far, the characters are likeable (fuck Namba though), and it is nice to be out of Kamurocho for now. I am sure I get back there at some point, though not as sure now 47hours into the game. All that being said: Ichiban Kasuga is a very likeable guy! And the game is filled with the quirkiness I know and like the yakuza games for. I just forgot that these games can be heavy on the cut scenes, and this one has maybe a bit too much at that start in order to setup everything, but I guess that is also one of the things I like about them. I am not sure I like the jobs system that much, guess it is nice that you can choose your characters and just kind of morph them into what you want, but not everyone can be the same things. After 63 hours FIN scrolled by. Man Ichiban goes through a lot, like, cant the guy get a break.