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What an amazing game. The combat feels extremely good, much in part due to the DualSense adaptive triggers and amazing tactile feedback. The exploration and collecting of secrets is really good as well, with many platforming challenges and cool puzzles. The story is also a really good one. Oh and it's also one of the best looking games I've ever played. I can't really say too much bad about this game. The concept may be a bit more novel to me than to most, seeing as I had never played a Ratchet & Clank game before the 2016 reboot, so I'm still very new to this series.
This remake of 2010's NieR is an amazing onboarding point for people new to the series, such as myself. Fantastic music, great characters and a fascinating world. While there are a lot of stretches of tedious running back and forth between towns for quests and mindlessly grinding mobs in search of specific drops, and sometimes the replaying of some sections to get the different endings felt a bit like a chore, it was definitely worth it to see where the story was headed.
With this, Fares proved that Brothers wasn't a fluke. This game is really good at keeping you going by constantly introducing new mechanics and new fantastical areas. The voice acting is also really good and made me really care about these characters that were going through a "by the book" (pun very much intended) plot.
A solid, satisfying open world driving experience that I had an EXTREME itch for. It hit that itch just right, but I guess there isn't a whole lot to it. It feels super good to play, and the progression was pretty satisfying, up until the point where the map was getting positively vomited on and there were just icons EVERYWHERE. All in all though, solid experience.
Every time a Room game comes out, I'm gonna devour it in one sitting. This one was no exception. Puzzles games live and die by the quality of their puzzles, and this one did the thing that Room does really well.
I thoroughly enjoyed playing through this game. This android interrogation game has writing, world-building and character work that played huge parts in selling this world, and had me barreling through a playthrough in basically one extended sitting. There are a lot of paths left untraveled for me, but I kind of want to let them be and be happy with my 'canonical' decisions.
A solid meat-and-potatoes point-and-click adventure game with all the expected genre conventions. Using items on other items, talking to people to uncover clues, unraveling a tangle of interconnected puzzles across different areas. It's good stuff, with my only gripe being the lack of a "highlight all objects" feature - certain parts got a little pixel hunt-y.