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The Witness

1. The Witness

Few games manage to make me lose track of time - my regular gaming sessions usually last about an hour, I get a little restless after that. Not with The Witness though, where I frequently (for the one week where I basically marathon-ed it during all of my waking non-university hours). Expertly crafted puzzles, beautifully rendered world and... that's pretty much all there is to this game, but there doesn't need to be any more.

Dark Souls III

2. Dark Souls III

I may be in the minority on this one, but Dark Souls III is by far my favorite Dark Souls. It is also the only Dark Souls I've played to completion. It seems to me like From Software learned some lessons while making Bloodborne, and imported some of its faster combat to its main franchise. Almost all of the boss fights were great (certainly memorable), and the stretches in between the bosses were great as well.

Ratchet & Clank

3. Ratchet & Clank

Doom

4. Doom

Doom brought back the first person shooter campaign in a big way, creating a rich world, smartly mostly accessed by data log entries instead of chatting it up during cutscenes and the like. Sure, there are a handful of cutscenes in the game, but most of it is about one singular thing; killing demons. The firefights, especially toward the end of the game get REALLY intense, pitting you against hordes of demons that keep getting summoned to stop you. The enemy variety is great, with each enemy having a very clear silhouette and being identifiable on the spot, giving you quick response times as to what weapon you want to use against them. That being said though, I found that I could seldom play the game for more than 30-45 minutes at a time, with it getting so intense that I just felt like I head to take a break.

File:Uncharted4thumbnail.jpg

5. Uncharted 4: A Thief's End

Firewatch

6. Firewatch

From the opening minutes during the twine intro, I was already pulled into this world and its characters. All the way up until the third act switch-up, I was on the edge of my seat, waiting for the next interaction with Delilah or the next story beat. Some people disliked the way the game ended, I kind of liked it.

King's Quest

7. King's Quest

A modern take on the classic adventure series that works surprisingly well most of the time. Episodes 2 and 4 presented minor dips in overall enjoyment, but the highs are so high that I'm willing to look past all that. Great puzzles (mostly), great story, great writing and great voice acting!

Oxenfree

8. Oxenfree

Maniac Mansion: Day of the Tentacle

9. Maniac Mansion: Day of the Tentacle

This remade version of Day of the Tentacle is a remake done right, in my opinion. It doesn't change much except the way it looks (keeping the exact same animation frames, just with updated art assets), and removes the verb bar at the bottom in favor of an interaction wheel, which has become the standard since its original release in 1993. I had not played Day of the Tentacle before this, and it's a classic for a reason! With that said, it's not immune from the criticisms regularly leveled at adventure games of the point & click variety - there are some REALLY dense solutions to some of the puzzles, but with a (third party, outside of the game) hint-guide at my disposal, it didn't bother me too much.

Thumper

10. Thumper

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