cs3 ending was such a downer.
something of a down year; come on big finish.
wish I'd gotten to's:
crosscode - about half through? could've placed high or taken a specific wrong turn, but probably the former.
sakuna/disaster report 4/la mulana 2/langrisser remakes/yakuza 7/curse of the moon 2/etc. - no time to even start.
cs4 ended well at least.
Showing 1-10 of 10 items
muramasa may edge it out but only because of how fucked those trophies got. some characters are expectedly great, many are surprisingly great and a couple are definitely present. that after school snacking scene was ok I guess. also the battle system is neat and presented well.
a quite good cs2 to cs3's cs1 by the end, but cs1 was much better than 3. wanted a new mechanic or twist or something. only a handful of new master quartz and they weren't that interesting. rank 4 quartz's might've been new? those were ok. clara only came up twice and they couldn't spend the effort on a new model, but there was a fair bit of duvalie and mint. also beryl. continuity.
character creator was important. feels a bit less thorough than 1 was at launch. also seems p. safe in terms of scaling, but eh. going full coop made this hard to compare otherwise to 1, but definitely worth.
that kind of year. mostly: the thing about product x is that product x has ramza in it.
great in b/w. they give you the freedom to play as samurai or ninja as much as you want but kinda sucks that the story goes forced ninja at points.
disappoint no red/other, but they did a lot to differentiate each character and make them fun to play as.
it's crazy how much difference class choice makes. great art, great music in spots.
one mechanic used maybe a bit more than it needed to be but never not pretty to look at.
either there was no money to spend or it was spent on not the game. a few good systems choices and an astonishingly decent ng+.
turns out the thps I actually loved was 3 (and 4).