flame on.
non 2018: rabi-ribi astonishingly good. tokyo xanadu ex+ a worse, direct action version of cold steel. god of war ascension merely surprisingly good. yakuza kiwami fairly boring. valkyria revolution extremely bad. la mulana ex v. good.
2018: chasm had good loot and good magic. mothergunship I wish was much more than tower of guns, but it wasn't. vc4 has merit but it's no vc2. darksiders 3 still doesn't deliver on the ds1 ending and its dark souls isn't as good as 1's zelda/2's openworld+loot. nnk2 v. boring. dead cells abysmal (aggressive scaling/weapon balance+flat unlock structure). dq11 mostly boring. som 2018 is an amazing remake to a kind of bad game (6+ takes of "The king is waiting for you in the throne room").
2019: utawarerumono T_T. 13 sentinels a. sekiro could be good maybe.
Showing 1-10 of 10 items
well made third person action rpg with cosmetics. talent perks are a good new thing and the stuff they stuck on gems is dumb and great.
good series run.
speed as frequency. caster nukes encouraged. cosmetic armor. long, lots of side content. framework mechanically powerful if a bit inconsistent/clownshoes.
budget/buggy/sluggish/speed as priority rather than frequency/extremely small party size, but fun. enough good characters, but a frustrating amount of good npcs.
new maps would've presumably had less of an impact if I'd played 6 first, but weird series run. 0 was really good.
good and fun but slaughtered by expectations. for as good as pogoing is the double jump feels terrible.
well made third person action rpg with cosmetics, but slowness got grating after a while.
cool, fun, short.
the most held together by string and music is eh, but lots of characters and a few of them are p. fun to play.
order of ecclesia was a good game. charitably assuming some of those story implications were not intentional.