Awesomenauts was fun to rugged individual until I met a premade that I couldn't totally outskill. Didn't like what the siege guy did to the game, esp. with the 1-2 map. Also makes the mistake of being obviously designed for the 360 controller; iirc the siege guy is the only one who's more than 8-way.
Journey was beautiful. Story seemed to go at least mildly religious though so fuck that.
I very much did not like The Walking Dead.
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Liked the story, liked the characters, loved the combat, loved the costumes.
(ps3) Liked the story, liked the combat, loved the character creation/development/costumery, loved the complete disregard for character gender for pivotal plot points.
It would be better without it, but there is some fun to be had in exploiting a combat system to the point where you are untouchable. Also, great additions to a great game.
Rhythm game where the highest end is just above my skill level. Not too boring, not too disheartening. Perfection, apart from the touch controls which are a bit short of responsive.
Character creation, character development, gear, clothes. Setting also isn't the bog standard Warring States era stuff.
(vita) V. great story.
(pc) Good gameplay, great guns. Vladoff snipers with that specific vladoff barrel pre-The Bee. Sadness after.
(vita) Great story, great production values, action that's a little above me.
(psp/ps3) Great action. Maybe one day I'll go back and perfect mission 50.
Good rhythm game. Slightly on the easy side: most of my time was just a grind through the absurd amount of lower difficulty maps/fat lot of challenge maps which almost all amounted to play this entire song on this difficulty, usually with a minor twist.