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Year in Finished Games: 2013

What little time I had in 2013, here is how I spent it.

Showing 1-10 of 17 items

Warhammer 40,000: Dawn of War II

1. Warhammer 40,000: Dawn of War II

Finished Jan 2013. The campaign took 20 hours, much longer than I thought. I had fun, but I'm Warhammer'd out for now. I'll get to the other two campaigns at some future date.

Saints Row: The Third

2. Saints Row: The Third

Finished Jan 2013. Continuing the THQ sadness train, I played 40 hours of Saints Row 3 in under a week. Wow, this game really got its hooks into me. From beginning to end this is an incredible good time. I hope Volition gets to continue the good work under new management.

Runaway 2: The Dream of the Turtle

3. Runaway 2: The Dream of the Turtle

Finished Feb 2013. Fuck you Brian Basco and your fucking douchey soul patch. To maintain my video game hipsterism cred, I am trying to find this series charming, but I hate it so much. Like the first Runaway, it's an adventure game where you try to find tiny things hidden in the background matte paintings, some of which don't show up unless you progress dialog with VERY talkative characters. You then have to combine these things in nonsensical ways. Also the game is filled with a bunch of sexist, racist, homophobic humor which I assume translated better in Europe (Spain?). Pendulo must have gotten better by their newer games like Yesterday, right? God I hope so.

Bastion

4. Bastion

Finished Feb 2013. S'okay. It's like that had the broad outlines of an 80 hour RPG and condensed it to fit their 8 hour indie action game and expected it to have the same emotional resonance. Kind of a let down.

BioShock Infinite

5. BioShock Infinite

Finished Mar 2013. A rare occasion to play a game in the year it was released. In a lot of ways a step back from the first Bioshock. The open environments, while pretty, didn't have the same tension as Rapture. Infinite stripped out the hacking minigame forcing the player to search ever nook and cranny for lock picks. The story is very good but the world feels a lot less realized with fewer auxiliary characters like Diane McClintock or Sander Cohen. Even the trickiest enemies were all boring compared to the Spider Slicers in Bioshock. Having Elizabeth around was kind of annoying. She said the same few things over and over and didn't really add anything to combat. That said, a strong finish. I am hoping they put out DCL with more of the world, but with less combat and more puzzles.

Year Walk

6. Year Walk

Finished May 2013. Beaten over a few lunch breaks. Pretty neat atmospheric puzzle adventure game. I was not expecting a few of the jump scares, but I guess that's the point, right? The companion app plays a role in the new game+, so worth downloading.

Tactics Ogre: Let Us Cling Together

7. Tactics Ogre: Let Us Cling Together

Finished Jun 2013. Wow. It only took 120 hours over 3 years but I got to the end of Tactics Ogre. This was the game I brought with me on business trips and vacations. I would play in short intense bursts over a few days and then put down for months. Towards the last act (hour 90) I finally understood the mechanics and breezed through to the end completely over leveled. Fun game. I didn't even touch the side quests (include the 100 floor dungeon) and never went back to the other endings. The ability to rewind moves has ruined this genre for me. I want that mechanic in every strategy RPG.

The Witcher 2: Assassins of Kings

8. The Witcher 2: Assassins of Kings

Finished Jun 2013. I had a productive weekend. I finished this the day after I beat Tactics Ogre. They have bizarrely the same story loosely based on the Yugoslavian Wars. A political power vacuum leads to small squabbling countries entering a period of chaos and the looming threat of a larger border empire taking everything over. Also mages up to no good. I really like this series but the whole "your choices completely lock out content" is overblown. You're basically given half the story and need to play a second time to understand what's going on. The map design is a pain the in ass. I ran around the same city for hours looking for an exit.

Hotline Miami

9. Hotline Miami

Finished Jun 2013. A fun little distraction. It wouldn't have been nearly as fun if the enemy AI wasn't so exploitable. I didn't bother with the puzzle pieces so I hope there isn't a super secret epilogue locked away.

Machinarium

10. Machinarium

Finished Jul 2013. Seeing as Botanicula was my game of 2012, I thought I ought to play the earlier Amanita Design adventure game. Adventure games with only a few screens per section are my jam. I hate it when I have to travel through 5 screens and carry a dozen items to solve puzzles.

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