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Game » consists of 4 releases. Released Apr 16, 1992
Environments cycle between day and night, often with effects on other aspects of the game.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
When developers and publishers can't resist putting themselves in their games, either in the title or actually within the game itself.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
The accent of someone traditionally from England. Not to be confused with Welsh or Scottish, which are totally different despite being sometimes referred to as simply "British" accent.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
General MIDI (also known as GM or GM 1) is a standardized specification for electronic musical instruments that respond to MIDI messages. It is used in the large majority of older DOS and Windows games.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
A humanoid construct given life through magic. The materials used to create a golem vary greatly.
Guards guard stuff, block doors, and sometimes arrest you.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Ghostly lights that can sometimes be seen near swamps. This phenomena has been attributed to ghosts, fairies, and biogas.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
The Kilrathi are a race of warlike extraterrestrials. Physically they are bipeds who strongly resemble big cats with leonine manes.
A heavily armored soldier in the service of a lord or cause. Typically a champion of good and a defender of the innocent.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
An overworld is a simplified view of the game world that allows players to freely move to different locations or levels.
Retroachievements is a community created and curated site that adds Achievements and Online Leaderboards for supported emulators and platforms like Raspberry Pi
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
Archaic words borrowed from middle to early modern English. Many Role-Playing Games of the 90's implemented this. Examples: Hither, tither, yonder and lo.
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