Does anyone know of a website or book where someone has analyzed (in detail) the battle systems from classic turn-based RPGs like FF and Dragon Quest?
I'm looking for anything -- documentation by rom hackers, interviews with original developers, articles on game development sites, etc.. Anything that can give me the actual math being used.
I'm working on a few game programming projects in my spare time and I've been giving myself assignments that run through different stages of game development.
I've got a fairly robust interactive fiction engine working and I'd like to move on to prototyping various parts of some early 8 and 16 bit games. I'd be happy to share some of the results here if anyone's interested.
Turn-Based
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