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Hiding items, rooms, and all kinds of things behind waterfalls is one of the oldest concepts in the history of games.
Digging is a strategic mechanic of many games. Digging allows the ability to unearth valuables and strategize pathways.
The last boss you face in a game, usually representing the final climax of the game.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
A quest in a game where the protagonist awakes after drinking the night before and has to piece together what shenanigans they got up to.
When approached, these seemingly harmless treasure chests will attack and attempt to devour those who have intruded in the Plane of Hate.
A locked door blocks your way, but the key is in a locked chest, whose key is in another locked chest, whose key is in another locked chest...
Sometimes, a key just won't cut it. When you really need to get through a locked door or open a sealed chest, you need a certified master of unlocking, complete with a lock-pick.
A box, chest, or similar reward beckons you to come near, but it is actually an enemy in disguise. Sometimes can be difficult to differentiate from a real treasure chest.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
You're minding your own business looting well-earned containers and chests, but instead of gold or jewels or weapons, out jumps a deadly monster from inside the box!
An overworld is a simplified view of the game world that allows players to freely move to different locations or levels.
In some video games, souls are used as the unit of currency for in game purchases and upgrades. Turns out that the worth of a person's soul is about 1/500th of that sweet new sword.
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
These games have significant plot points that deal with hunting for treasure. Treasure in this instance is a physical non-living item one can hold and obtain. Examples include gold, jewels, the Holy Grail, alien artifacts, marble, etc.
A video game concept in which plainly valuable items, weapons, and even hard currency are routinely found in trash cans and roadside dumpsters.
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