I installed the game yesterday and have only managed to play four hours so far, but I would like to see people's reaction to the revised siege mechanics.
I feel they are a huge improvement over previous games in the series. They ease with which units can be moved within a fortress and ending the dependence on siege equipment makes them much faster to resolve and can play out in more surprising ways. In the previous entries it was possible to predict the outcome of most sieges simply by comparing the unit types and numbers; the battle would usually boil down to two and immovable object rubbing against a very slightly movable object until everybody is dead.
In Shogun 2 I was able to faint retreats within my own walls before smashing the invaders with a counter-attack, move arches to face the oncoming horde before pulling them back at the last possible moment. When attacking I was able to hold the defenders down on one side with disposable spearmen while moving my samurai to the other side of the fort to charge, surround and overcome their superior numbers. The tweaked mechanics, AI and level design allow me to be proactive rather than reactive.
So what do you think, do my impressions tally with your own?
Total War: Shogun 2
Game » consists of 3 releases. Released May 26, 2011
Log in to comment