@puchiko: I'm not sure how the Division matchmakes (pre-release the devs certainly said stuff about looking for gear, achieved dps, and even general activity of the players to give them similar players to group up with but no idea what made it in - matchmaking feels real fast and so I have to assume some of that is just "first open slot/new group of 4 and go") but so far my experience of Challenging missions has been real good recently. Shortly after release: ye, anything more than Hard was not going well for me and randos.
Was away for Easter so no gaming, came back and other than the Russian Consulate (which was just terrible for getting randos who couldn't even coordinate the opening lobby fight - tried a few times a few days when it was the daily and then gave up until this last week where I had a good run and feel confident I can poke people in chat to keep them alive to get through it now I've seen how randos can manage it with very little communication/coordination) everything was in trivial mode. Keep it together, heal up, focus fire, missions are 30 minutes or less (even with a wipe possibly thrown in at some point and reset to checkpoint - get people who know which packs you can skip and do decent damage and it's always easily under).
I'm doing the daily CM always on rando matchmaking (when I find a spare half hour each day rather than organising a time for friends - many have moved off the game after getting enough out of it). I keep getting high-end kneepads but other than that: going great. Hell, the random & final boss drops mean I'm not sure if I've still got any ilvl30 purple gear left and my stockpile of unused ilvl31 purple weapons means I can swap up weapon types if I ever feel like it.
Grinding through endless mats to craft high ends (most of which random rolling will mean are a trash collection of disparate stats) via grinding Phoenix credits to get the blueprints to start with sounds terrible as a solo game. That sounds like something to be fixed, even if the fix currently sounds bad. Endless solo hours doesn't sound like it's working as intended, I can see this getting better (also as more people move up gear to the new end-game then the average speed of those CMs will go down).
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