@karkarov: First off, diversity is an industry wide problem and is not just relegated to The Witcher. It's fair to talk about a specific game when it's part of a bigger issue, which is exactly what is going on there.
Secondly, it's been already said a bunch of time that person of colors in The Witcher wouldn't be lore breaking, as it has happened before. So there's that.
And lastly, you have the privilege, like me as I am a white male, to not care. Person of colors are underrepresented, hence why it is a problem, whereas white man are not underrepresented, hence why having a game with no white man in them wouldn't be a problem.
That's the thing though, no single game can ever actually be a significant part of the bigger issue. The bigger issue is the bigger issue. Homogeneity in games overall is the problem. You can try and fix that by trying to have every game include some degree of varied representation, but then you're fucking with creative freedom (and probably sowing some pretty nasty seeds while you're at it). Not to mention that having diversity become a necessary part of each and every game doesn't in the slightest guarantee that it'll actually counteract homogeneous protagonist design.
So what do we do? We do what we've been doing. Support indies, support risks, support the games that go against the grain. Not because the norm is inherently bad, but because more options are better. More options means more variety, more variety means less monotony.
I wanna reiterate that the norm isn't inherently bad here. The problem isn't that there are too many white-skinned characters in the medium, it's that the medium is too homogeneous. If the pendulum swung hard the other way and a year from now the medium was brimming with brown-skinned protagonists, the problem of homogeneity would still obviously be there.
Supporting a creatively free and open medium really kinda covers it all. Let people make what they want, make what you yourself want, support whatever you'd like to see get made.
But if someone just wants perfunctory inclusion of diversity in every game, retroactively even, or seriously needs to see someone with their skin colour in order to relate or connect with a game/world/character/narrative, then that's fucked up and they've got a problem. And that's not me ignoring the issue. I'm saying those people need to not ignore it, and fuckin kill that shit.
It's funny Austin mentioned Kendrick Lamar. Today I was thinking about all the songs from him that I liked, and I remembered one of my favourites:
If only video games everything was more like that. Of course, it could be.
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