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While the two previous expansions to The Sims 2 franchise sought to open up new academic and social possibilities, Open for Business sets its sights on expanding the game's professional side by allowing the inhabitants to start up their own companies. Sims can now purchase their own community lots, hire and fire employees, attempt to build up a reputable business with a loyal clientele, and enjoy an array of different perks that come with their success.
Open for Business requires the original Sims 2 in order to install, but although the other expansion packs in the series can greatly expand the variety of possible companies, none of them are necessary for this one to function. This expansion pack also includes the Influence and Attraction dynamics that were first introduced in University and Nightlife, respectively.
Player-controlled characters can elect to open a new business on any lot they own by contacting the local business registry. This can include running a shop out of their own home, or setting up a dedicated storefront on a community lot they've purchased. Once a sim has put up an Open Sign to indicate when they're available to take customers and the equipment to transact a sale, virtually any object or activity in the game can potentially be turned into a profitable enterprise.
Companies fall into three general categories:
When the workload of closing sales, ringing out transactions, ordering new goods, and restocking the shelves becomes too much for a single business owner to handle alone, characters can hire paid employees to help out. Individual workers naturally vary in the areas of competence and motivation, and while both can be improved with time and effort, effective managers will do well to recognize which staff members are worthwhile and which should be let go.
Employees are NPCs who cannot be directly controlled in the same way as a normal sim, but their employer can delegate assignments and invoke different sorts of incentives like rousing speeches and cash bonuses to inspire them to work harder. Ultimately, however, each hireling's inherent personality traits, skill set, and personal experience will separate the slackers from the valuable self-starters.
Players are also free to assign specific work attire for their workers, choosing from any of the new clothing options designed to serve as uniforms, or any of the other outfits available in their game.
Running things around a small business relies on different skill sets than sims have needed in the past, so Open for Business introduces a distinct system of Talents with four tiers of mastery each. Talents start out untrained and cannot be learned from books the way that traditional Skills like Cooking or Mechanics can; Badges must be earned through extensive hands-on experience.
The four Badge levels are Untrained, Bronze, Silver, and Gold, and with each rise in rank, characters become more efficient at their jobs and unlock more advanced abilities. Sims who excel in certain Skills have an easier time acquiring certain Talent Badges.
The effect of earning new Badges varies depending on type. Ranking up in Floral Arrangement, for example, not only increases the speed at which bouquets can be produced, but also unlocks the ability to create more exotic arrangements which can attract a wealthier clientele. Mastering the Gold level in Sales, on the other hand, grants characters the ability to pitch a "Hard Sell" to pressure a time-wasting window shopper into making an expensive purchase.
Every shopper who strolls in the front door of a shop, including other player-made characters residing in the neighborhood, arrives with their personalities fully intact. In Open for Business, characteristics like Niceness, Playfulness, and Outgoingness have a direct impact on what sort of shopping experience the sim is looking for and how susceptible they're likely to be to different sales pitches. Aspirations also play a role, with Family-oriented characters demonstrating a greater interest in things like children's toys, Wealth-centric sims shopping for expensive new toys, and so on.
Customers also remember their experiences at different businesses and become more likely to return to places that have treated them well. Customer Loyalty is a direct measurement of this satisfaction, and can be built up with good prices, quality merchandise, and short wait times in the checkout line, or deteriorated by shoddy service and overly pushy sales reps.
One special type of customer is the Secret Shopper, an undercover consumer advocate who will critique his or her experience at the player's shop. Negative reviews can turn public opinion against the owner, but a positive one results in a significant influx of new walk-ins ready to be similarly impressed.
Perks=== As a business gains a larger base of happy customers and word of mouth starts to spread, the company's reputation around town improves and starts to unlock special benefits for the owner. Perks are valuable traits which are manually chosen to suit the needs of a particular business as it grows more prominent, and each category has five levels of advancement.
With the exception of the Cash Perk which represents only a one-time prize, all Perks represent permanent benefits which remain with the company owner even if the current business is closed or sold off in favor of a new enterprise.
Open for Business adds crafting stations for arranging flower bouquets and toys, but the robotic design bench stands apart for its ability to produce a new breed of object. Robots can only be acquired from a character cunning enough to create them from scratch and, once activated, behave as independent, ambulatory entities according to the dictates of their programming.
Just as University added college campus destinations and Nightlife introduced the Downtown area as a dedicated area for sims to socialize, Open for Business brings the option to link a new shopping district to an existing residential neighborhood. Character-owned companies may be started up in any community lot or operated out a sim's own home, but while the shopping district's properties are more expensive, they enjoy a higher volume of foot traffic and curious walk-ins.
The default shopping district is Bluewater Village which comes with several existing and ready-to-start new business lots, though players are also free to create their own district from scratch.