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First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Game visuals based on mathematical calculations. As opposed to texture or sprite based raster graphics.
A gameplay mechanic allowing players to store their items and freely carry them around.
A type of game in which the player gives commands by inputting complete words and sentences. Often associated with the adventure genre.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
In text based games, most, if not all the game play, or graphics is created with words.
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