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Game » consists of 1 releases. Released Jul 31, 1996
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Plotting and scheming, usually for wealth or power.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Someone who investigates unsolved crimes and other mysterious happenings, either for a living, as a hobby, or simply by chance.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
Sometimes you want a challenge, sometimes you wanna coast.
Literally meaning "black film," film noir is a term used primarily to describe stylish Hollywood crime dramas. This unique style of storytelling and cinematography is often incorporated into video games.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Cutscenes involving real actors on a set or in front of a chroma key screen.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
Genetically evolved humans, animals or aliens.
Neutral is where a character or what have you does not take one specific side in a conflict or argument.
Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
Romance in video games can either be interactive, in which the player attempts to woo another character, or an unchangeable part of the story of a given game.
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