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Aviaks are a race of eagle-like and crow-like people in the EverQuest franchise.
Barbarians in games are often known for their brute strength, large size compared to normal humans, appetite for meat and ale, general crudeness, and prowess in melee combat.
The cleric is a combination of priest, healer and holy warrior. The cleric is much akin to the paladin but tend to be more magic-oriented and less focused on melee combat.
Crafting allows players to create their own items with the correct ingredients. It is used mainly in MMOs and RPGs.
A cyclops is any race of creature that is born with only one eye.
Elves who have often been corrupted in some manner, changing their skin tone and leaving them with a predisposition towards evil. Sometimes called "Drow".
Environments cycle between day and night, often with effects on other aspects of the game.
Druids were pre-Christian priests in Celtic culture and feature prominently in Irish mythology. In games they are generally nature-based healers and spellcasters.
Dwarves are a short, stout race that appear in any number of fantasy games and stories. They are almost always depicted as short with bushy beards similar to vikings. They can also be identified by their love for ale and gold. Other common trends for Fantasy Dwarves include being proud warriors, favoring axes as their weapon of choice, and being gruff sticklers for tradition and honor.
Enchanters are spell casters that focus on the manipulation of the mind and deception.
A gaming genre of its own, but also frequently featured as a mini-game in other titles, especially RPGs.
Foraging is the ability to effectively gather food and drink from ones surroundings. Rangers, druids, and elves often excel in this skill.
Magical creatures made of stone, resembling the grotesque statues commonly part of Gothic architecture such as the Notre Dame cathedral in Paris.
Gnomes are a race of mythological creatures, which are usually much smaller versions of humans.
Goblins are irritable, evil and mischievous creatures in folklore. They can range in size from halfling to average human size.
A guild is a group of people who are expert at a skill or task and have banded together for ease of employment. In games guilds take many forms, from massive societies of real people in MMOs, to simple places to level up and receive quests in most RPG's
A guildmaster is the leader of a guild.
A Half Elf is the offspring of a human and an elf. In many cases, they are discriminated against by both humans and elves, which guides them to a nomadic life as bards, druids, or rangers.
Halflings, also known as hobbits, average about three and a half feet tall. They have an innate affinity to nature and possess both the agility and dexterity to make great rogues. Halflings are generally good people, but also have a mischievous side that my infuriate others.
High Elves is a race in the fantasy genre. They are all good-natured, but are often considered rude or prudish by other races. High Elves are highly intelligent, but also wise, making them great magic users of all types.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Many games allow you to buy stuff, these are the dudes who help sell it to you. Typically they also engage in light conversation.
Frequently featured as a class in many RPGs, the monk often fights unarmed and unarmored.
Necromancers are spell casters who specializes in conjuring and controlling the undead.
Magic or divination involving the dead and departed. One that practices necromancy is generally referred to as a necromancer.
Ogres are large, grotesque, barbaric humanoid creatures. They are generally not very intelligent, but make up for that with their unmatched strength used to crush and maim their foes.
A paladin is a holy warrior, who gains extra abilities through faith and devotion to a deity.
A patrol is a common concept in many games in which a computer-controlled character moves back and forth along a set path repeatedly.
By definition, a pirate is a (mostly naval) robber without commission from a sovereign nation. While maritime robbery has been around since ancient times, Piracy had its highpoint during the 17th century. They are easily identified by the "Jolly Roger", which is the traditional name of the famous skull flag.
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