
PDP-1
Spacewar! was conceived in summer 1961 by Steve Russell, Martin Graetz, and Wayne Wiitanen; Russell wrote the initial code beginning late December 1961, with a working two-ship version by February 1962 and public demonstration at the MIT Science Open House in April 1962.Computer History Museum, "Spacewar!" Source ↗ The game features two players piloting spaceships around a star, able to fire weapons at one another. The star in the center of the circular screen has its own gravity, which impacts the player ships.
Why this matters
I'm going to say it: Spacewar is the Citizen Kane of video games. I know it's nauseating to read that, but it's important to recognize just how early this medium revealed the aspects that make it special. Spacewar was the first video game with a display, but it also had detailed physics (that would model the arc of your path around a black hole) and random-number generation (for calculating where your ship would end up after you pressed the warp button). Nolan Bushnell and Ted Dabney (who would together found Atari) built 1971's Computer Space for the arcade after playing Spacewar at Stanford.
Spacewar! was conceived in summer 1961 by Steve Russell, Martin Graetz, and Wayne Wiitanen; Russell wrote the initial code beginning late December 1961, with a working two-ship version by February 1962 and public demonstration at the MIT Science Open House in April 1962.Computer History Museum, "Spacewar!" Source ↗ The game features two players piloting spaceships around a star, able to fire weapons at one another. The star in the center of the circular screen has its own gravity, which impacts the player ships.
Why this matters
I'm going to say it: Spacewar is the Citizen Kane of video games. I know it's nauseating to read that, but it's important to recognize just how early this medium revealed the aspects that make it special. Spacewar was the first video game with a display, but it also had detailed physics (that would model the arc of your path around a black hole) and random-number generation (for calculating where your ship would end up after you pressed the warp button). Nolan Bushnell and Ted Dabney (who would together found Atari) built 1971's Computer Space for the arcade after playing Spacewar at Stanford.


















































































































































