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When a protagonist chooses to walk as a default instead of jogging or running. The character will opt to walk even with a full tilt of the control stick.
Things are not always as they appear. Just walk straight through that wall.
Wall Masters are gigantic disembodied hands that attack Link while he is in dungeons. If one manages to grab him, he will be returned to that dungeon's entrance.
Realistically rendered water can really immerse you in a game. Just don't try to dive into your TV!
This is a place of special vulnerability. Particularly used in boss fights or when simply fighting Giant Enemy Crabs that cannot be defeated by usual means.
Variable and dynamic simulation of weather conditions can be used to add variety, atmosphere (a rainy day in an RPG) and/or challenge (rain on the racetrack in a driving game) to a game.
Some games go the extra mile and make the character visibly become wet after swimming or coming in contact with water.
A swirling body of water; usually the result of conflicting tides.
No longer just a pastime for bored individuals, the simple act of whistling has played an integral part in games such as the Splinter Cell series.
Games in which the infrared pointer is used for gameplay purposes, like aiming for instance
Games designed to use the Wii Zapper accessory as either the primary form of play or an alternate method.
Air moving with a considerable force. It's important to take wind into consideration when playing golf.
Witches are women who can perform magic. There can be good witches and bad witches.
Being learned scholars and masters of the arcane arts, wizards wield great power by manipulating magical energy for the forces of good and evil.
Wolves are mammals closely related to dogs and are known for howling in moonlit forests and hunting in packs to pester players in numerous RPG games.
A viewable map that displays the entire game world. The map also usually shows the player's location in the world.
Archaic words borrowed from middle to early modern English. Many Role-Playing Games of the 90's implemented this. Examples: Hither, tither, yonder and lo.
Yetis are a race of mythological creatures. They are typically large, white-furred humanoids with sharp teeth and claws.
Player characters that are infants, children, or adolescents.
A video game character as it appeared in an earlier time of its life.
Zombies, more accurately called the walking dead, are reanimated corpses who feed on the living, and have become a ubiquitous video game enemy. They often move slowly, but can be deadly in large numbers, which is unfortunately how they tend to travel. Shotgun time!
This game mechanic occurs when a character enters a room, and the camera zooms around showing one particular pathway that the character should take, ending with a shot of the final door, window, or hole they should navigate to.
The Zora are a water-dwelling race from the Legend of Zelda series. First appearing as enemies, they were shown to be friendly towards Link in later games.
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