It's my favourite Zelda game. There isn't a happy ending to it; it's either you help all of the townspeople and leave them to die by the moon, or leave them to wallow in their sadness and save them from certain death. Everyone you meet will either forget you or die, and all you can do is ease their pain.
The themes of it are very important to me; it was the second Zelda game I ever played with my uncle, who passed unexpectedly because of cancer. They said he had one year and he didn't even make it three months, so I suppose that makes it stick out to me. The whole game has an air of beautiful melancholy and I really appreciate that; it's a tone that the series has never come back to, but I'm very glad they even visited it. it's probably Nintendo's single most poignant, touching game.
EDIT: I feel that I should mention that Ocarina of Time was my first Zelda and, while it's certainly grander in scope and scale than Majora's Mask, it ultimately felt empty. It was a silly battle of Good vs. Evil without much else going on, besides the grandeur of it being the first 3D Zelda game. it's wholly formulaic and unoriginal, though not to its detriment. It had fantastic dungeon designs and memorable boss encounters, and it helped popularize lock-on targeting in 3D games, but it's a roller-coaster compared to Majora's Mask more muted, personal story. Majora's Mask is, at times, uncomfortable and ugly with its themes and messages, but it helps it stand out when compared to OoT's "chosen one fulfills prophecy" story.
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