I just beat Breath of the Wild, finally, and it is one of my favorite games of all time. I loved the art style, the sense of exploration, the way the game is built out of (mostly) predictable and consistent systems (Goddamn did I hate the Yiga cave, though), and the world of Hyrule.
That being said...did anyone else think the bosses were all kind of bad? "Shoot him in the eye" is the best strategy for the majority of the bosses, and they really do a good job of exposing the flaws in BOTW's camera and at time finicky controls.
Zelda games basically invented the idea of the boss that you have to take down by mastering specific game mechanics or equipment. This game couldn't quite do that because it was more open-ended, but the way they got around that seems to have been by making small nods to unique boss fight mechanics while mostly focusing on generic strategies like shooting a boss in the eye, using stasis, or perfect dodges/parries. They all feel like the same boss with a little bit of "wind" or "fire" flavor added, rather than unique, interesting, challenging, encounters.
They all look pretty similar too, formless black liquid things, with the exception of Calamity Ganon who looks great.
Here's my take on each boss:
Waterblight Ganon: This fight is...okay. You need to use cryosis, which is good because at least there's an interesting mechanic, but it's really just window dressing on a bog standard "shoot the boss in the eye" fight. Grade: B.
Thunderblight Ganon: This guy is annoying because he teleports right behind you, though once you learn how to deal with him it becomes less frustrating and more just irritating. The part with the metal rods is clever and cool. But in general this boss was hard for me to keep track of and at times hard for me to attack because he spent so much time in the air. Well, I COULD shoot him the eye. That worked okay. Grade: C+
Fireblight Ganon: His fireball attack is easy to avoid. Having to throw a bomb at him when he sucks in air for it is...ok...but otherwise it's just more eye shooting/stasis action. Not really interesting or engaging. Would have been much better if we had to use bombs to knock down pillars or something rather than just tossing them into a suction area. Grade: B-
Windblight Ganon: Pretty easy, with no specific interesting strategies other than to use the updrafts, which can be finicky and are unnecessary anyway. Super generic. Grade: C-
Calamity Ganon: He's slow enough to avoid, and so just a disappointment because he's not challenging...until he becomes invincible. Apparently you're supposed to perfect/block or perfect dodge him, which is a mechanic I'd forgotten about by the time I got to him, but you can just use the Goron block to reflect his beam back at him. This boss fight was literally just me avoiding him for long enough to recharge my ability then reflecting his beam back and finishing him with Urbosa's fury. Truly awful. There should have been a hint tip about using perfect timing or something. Even with that, shoehorning in a specific mechanic you haven't emphasized to that point is just a dumb way to finish a game that's been all about choices and interacting systems. Also, why do Ganon's fire attacks create an updraft if you aren't supposed to use it? This whole fight is an unfocused mess. Calamnity Ganon looks cool and has a good variety of attacks in theory, but in the end the encounter is both easy and hard to decipher, not an ideal combo. Grade: D+
Dark Beast Ganon: Then it gets worse. I almost never rode a horse in BOTW but even if I had, just randomly handing me one to slowly gallop around a guy who...barely attacks...and shoot glowing spots with a magical bow that comes from nowhere (what happened to the SWORD that seals the Darkness? We hear about it for the whole game then we use a bow?) Just horrible. The only upsides are that it is super, duper, easy and the ending where you jump in the air and shoot the eye looks cool and is a good call back. Grade: D-
None of Breath of the Wild's bosses were particularly fun to fight or interesting. If you want to include the divine beast "entry" fights then I'd say that Vah Ruta was kind of interesting (B+), Vah Naboris and Vah Medoh were boring and simple (C-) and Vah Rudania was a good sequence but not really a boss fight (N/A).
World bosses I fought: Hynox were really cool looking and had a neat gimmick based on the myth of the cyclops (though it's the SAME shoot the eye gimmick as everyone else. (B+) Lynel are challenging but they just have too much health. I had to kill 2 of them on the way to Ganon (Yes I know they CAN be avoided) and it was truly annoying. to have to keep whacking away at them and using stasis to manage their charges. I think they're decent as top-end creatures in the world, but seeing as they are tougher than Ganon it was weird to put two in the path to him. (B+, though only as optional high-end content.)
ETA: I forgot about the Talus which were fine, if a bit simple (B) and, as detailed below, Master Kohga (B+)
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