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Game » consists of 4 releases. Released 1993
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Large, semi-aquatic, scaly lizards. Not to be confused with crocodiles.
Cartoon physics refers to games which do not conform to regular physics, but the "laws" are for a humorous bent rather than conforming to reality. Sometimes it ignores physical laws, like gravity, or tweaks them, like not being totally blown away by dynamite.
Feline animals commonly kept as pets. There are many different breeds and varieties.
Games that ask the player whether they are sure about the decision that they have just made.
An in-game application that allows the user to edit or create new content. Including character customization, items customization, artwork etc...
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Cold-blooded aquatic animals that have scales and breathe through gills.
A specific puzzle type that has players inserting gears to complete a mechanism.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
A bridge made using whatever is available at the moment; used as a method to cross obstacles, such as gaps or bodies of water.
Rather than utilitarian names like "Level 3" or "Warehouse", many games give each level a unique title that has some relevance to its content.
Games often feature working light switches that allow the player to manually switch on and off the lighting in a room.
A type of primate with tails; often monkeys are depicted as causing havoc the moment they are encountered.
A mouse is a small rodent with a tail and whiskers.
Passwords are codes used to save a player's progress, primarily during the 8-bit era and, to a lesser extent, the 16-bit era.
Levels whose visual design represents objects or symbols (including text).
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
A puzzle in which a series of chain reactions are triggered in order to achieve a simple goal.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
You don't know how to play our game, so we'll teach you how.
User Generated Content describes any content the end user produces to add onto the content given by the developer. User Generated Content has grown in popularity, with LittleBigPlanet, Forza Motorsport 3, ModNation Racers and Spore being great examples.
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