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Animals and Creatures that serve to populate levels and give the world life. Usually passive and may try to avoid or runaway from the player, But some may become hostile to the player once attacked/provoked. Some may not be able to be interacted with at all either being in the background/foreground or too far away.
A huge boss that often must be climbed upon to kill.
The act of a noble, just, or otherwise good or heroic figure becoming evil through either external manipulation or an internal shift in beliefs or desires.
This tag is for all games and characters that deal in the concept of gods, demigods, half-gods and the like.
Horse riding is mostly used in games to get around from one place to another quicker than you could on foot. They can also sometimes be used in combat or racing.
Pursuing and killing or capturing wild animals for sport or food.
These ideas stick to the one or very few gameplay mechanics or appear very barren but usually try to invoke an emotion from the player.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
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