@xyzygy said:
Have you played Morrowind? There was so much gear that each type of weapon had it's own skill, and they divided armors in Light, Medium and Heavy. That's a testament to how much crazy gear there was in that game.
You know what I remember now too, about Morrowind, was that weapons had different speeds, reaches, and damage ranges via different attack styles (slash, swing and thrust IIRC). Not to mention there were more than essentially TWO weapon types (one- or two-handed)
While it makes combat skills much easier to focus, in Skyrim, that is also its problem. None of the weapons really scream out to you, they just get bigger numbers. Same with enchanting. Cuirass of the Saviors' Hide in Morrowind? One of the best Light Armors in the game, AND has 50% Resist Magick? Yes please. Skyrim is what, 15%? And is easily outdone by a self-made enchant, as well as having an extra effect if you have the perk.
I don't feel like simply complaining to complain though. I really just want to state what I consider facts as opposed to opinion on a lack of desirable loot. I for one am not excited by "vendor fodder" especially when gold does so little in this game. It actually does feel like diablo, but with a different story and way less Uniques.
Ooooooh, someone make a mod to give us Rune Words :P
@stinky said:
went through cave and chest at the end had hide armor.
got quest and went back through same cave and this time it was dragon armor in same chest, pretty decent.
as for chests with locks? all have been shitty. near end of my game play i started to ignore them. really why bother with them at all?
have to say lock picking is about as useful as the speech tree.
If you're playing on PC, get Lockpick Pro. That mini-game gets boring very quickly, and this can give quality of life improvements for a small drop in immersion.
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