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    The Elder Scrolls III: Morrowind

    Game » consists of 13 releases. Released May 01, 2002

    The third entry in Bethesda's series of expansive first-person role-playing games. Arriving on the island of Vvardenfell as a prisoner, the player character is caught up in an ancient prophecy, as well as a power struggle between factions, races, and gods incarnate.

    Why Morrowind is better then Oblivion.

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    dtat

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    #51  Edited By dtat

    In this day and age, I can't get past the clumsy UI in Morrowind. I literally cannot figure out how to do simple things in that game. To me it just isn't worth wrestling with that when I could play a streamlined if somewhat stripped down game like Oblivion. (Also not to call graphics, but have you LOOKED at Morrowind lately?)

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    Ignor

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    #52  Edited By Ignor
    @Dtat said:

    " In this day and age, I can't get past the clumsy UI in Morrowind. I literally cannot figure out how to do simple things in that game. To me it just isn't worth wrestling with that when I could play a streamlined if somewhat stripped down game like Oblivion. (Also not to call graphics, but have you LOOKED at Morrowind lately?) "

    Yes. The lightning and weather effects are still excellent.  
    And the UI in Oblivion was one of the most critized aspects of the game.
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    Demyx

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    #53  Edited By Demyx

    I found it quite hard to get into Morrowind, but I will give it another chance when I have the time.

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    dtat

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    #54  Edited By dtat
    @Ignor
    @Dtat said:

    " In this day and age, I can't get past the clumsy UI in Morrowind. I literally cannot figure out how to do simple things in that game. To me it just isn't worth wrestling with that when I could play a streamlined if somewhat stripped down game like Oblivion. (Also not to call graphics, but have you LOOKED at Morrowind lately?) "

    Yes. The lightning and weather effects are still excellent.  
    And the UI in Oblivion was one of the most critized aspects of the game.
    That's fair, you're entitled to your opinion. For me though, I just played some morrowind, and it is un-fucking-playable to me.
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    Ignor

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    #55  Edited By Ignor
    @Dtat said:
    " That's fair, you're entitled to your opinion. For me though, I just played some morrowind, and it is un-fucking-playable to me. "
    And vice versa =)
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    RichardLOlson

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    #56  Edited By RichardLOlson

    Both are good games and both games have there ups and downs.  Morrowind had seemed to be a bid dark and more gothic in scope.  Oblivion seemed to be a bit lighter.  But either way, when I play both games I always listen to the number one song that gets me motivated to crawl dungeons and open chests.  The Greatest American Hero Theme.  (starts to sing) "Believe it or not, I'm walking on air.  I never thought I could feel so free, flying away on a wing and a prayer.  Who could it be, believe it or not its just me." .......Sorry I got lost in bliss for a moment.  Anyways, I just hope that they decide to make another Elder Scrolls.

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    MrKlorox

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    #57  Edited By MrKlorox

    The ultra low hit chance in Morrowind is what broke it for most people, I'm willing to bet.

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    Ignor

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    #58  Edited By Ignor
    @MrKlorox: 
    The ultra low hit chance is the result of poor caracter creation. If your character is good with a sword, he will hit most of the time.
    I will however say I prefer Oblivions archery, even though the lack of throwing weapons is a tragedy.
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    SeriouslyNow

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    #59  Edited By SeriouslyNow
    @Ignor:   Yup.  Not only will he hit often but crits come around a lot too.
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    Shadow

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    #60  Edited By Shadow

    That's nice and everything, but Oblivion is still a far superior game.

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    predator

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    #61  Edited By predator

    I like both Oblivion and Morrowind, but I agree that Morrowind is the superior game. Oblivion has mods that fix it at least somewhat. I can't imagine playing it without Darnified UI etc.
    One game I find really similar to Morrowind but with guns is Boiling Point: Road to Hell... 

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    MrKlorox

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    #62  Edited By MrKlorox
    @Ignor said:
    " @MrKlorox:  The ultra low hit chance is the result of poor caracter creation. If your character is good with a sword, he will hit most of the time. I will however say I prefer Oblivions archery, even though the lack of throwing weapons is a tragedy. "
    In that case I change my answer to it being the many ineffective character builds you could make without realizing it. It's pretty hard to fuck up a character in Oblivion.
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    Ignor

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    #63  Edited By Ignor
    @MrKlorox: I disagree. In Oblivion, if you didn't level up the right skills, you'd end up with a character so excessively weak, 
    you would have problems fighting goblins near the end of the main quest (assuming you actually bothered to level up your character).
     
    Edit: Fuck spelling!
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    SeriouslyNow

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    #64  Edited By SeriouslyNow
    @MrKlorox said:
    " @Ignor said:
    " @MrKlorox:  The ultra low hit chance is the result of poor caracter creation. If your character is good with a sword, he will hit most of the time. I will however say I prefer Oblivions archery, even though the lack of throwing weapons is a tragedy. "
    In that case I change my answer to it being the many ineffective character builds you could make without realizing it. It's pretty hard to fuck up a character in Oblivion. "
    What Ignor said.  Not every measure of quest in Morrowind is Combat based and classes/races/signs actually have greater baring on how the world reacts to you with what kinds of NPCs it spawns.  This is less true in Oblivion where almost every quest is combat based at some level and no matter what your race or sign, most people will end up treating you just the same as long you've made them like you enough.
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    MrKlorox

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    #65  Edited By MrKlorox
    @Ignor:  Hmm... can't say I ever did much in the main quest in all the time I spent in Oblivion. Was gonna hit it after finishing up everything else. But by the time I finished all the guilds and most of the shrines and stuff, I'd had my fill.
     
    Also all the elven names were really confusing to keep straight in Morrowind. That was one turnoff that could only be helped with a better memory.
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    Diachron

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    #66  Edited By Diachron

     
    I've had this argument 10,000 times.  I don't have the energy to have it again. 
     
    But since I'm here (and since Vinny's question on the podcast disappointed me), I have to say again that Morrowind is the superior* CRPG in the Morrowind / Oblivion stand-off. 
     
    * = Superior, if you don't want your hand held, your travel expedited, your quest log annotated, your option trees elaborated, your crafting  annotated, or your leveling un-banded.  You can't escape the fact that Morrowind and Oblivion are divided by a sensibility gulf: the former is old-school wild and the latter mass-market friendly. 
     
    I loved Morrowind's obtuse, unforgiving depth, and have a long string of fond memories borne from its struggles.  You can't convert a MW lover, and you can't convert a MW hater. 
     
    So there are three topics you should never to expect to end well:  politics, religion, and ES3 vs. ES4. 

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    Milkman

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    #67  Edited By Milkman

    Oblivion is infinitely better than Morrowind. 
     
    Deal with it.

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    Ti74Raven

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    #68  Edited By Ti74Raven
    @WinterSnowblind said:

    " @Fripplebubby said:

    " @onarum said:
    " Morrowind is a billion times better then Oblivion, by far, and in a lot of ways.  -traveling is far more engaging since you have to plan your route carefully, there is fast travel, but it's a more "realistic" one, you can take boats or striders (huge bug like things that you ride) but obviously boats only take you to coastal villages/cities and striders are only available on big cities, no go anywhere anytime BS.  -no compass, you gotta really make use of landmarks to get your bearings, when someone gives you a quest they say something like "it's northwest from this place", so you don't just follow a stupid point on a radar, you literally have to find it. "  
    If you're a fucking travel masochist, there are mods for that in Oblivion. I just don't see why these annoying quirks are considered features at all, seeing as you could just forfeit the fast travel and ride a horse everywhere in Oblivion if you really wanted to.  "
    There was still fast travel in Morrowind, but only by way of boats and silt striders.  You had to pay to use them and only in specific locations, you couldn't just warp all over the map from any location. 

    Although they were optional in Oblivion, there was no reason not to use them.  Even though the world size was bigger in Oblivion it felt far smaller.  And again, you always had a compass to point out everywhere you needed to be, even for mystery quests where the journal entries emplied you'd have to do all the hard work yourself..  You actually didn't, and this was extremely detrimental to the game.  Like was said.. having to use landmarks to find your bearings and actively explore by yourself made it a much more rewarding and involved game.  I enjoyed Oblivion, for the most part.  But I'll never understand people who claim to have sunk hundredds of hours into them - yet can't get into Morrowind, just because the graphics aren't quite as good.  I'm looking forward to Skyrim a lot (the announcement is apparently incoming) but I seriously pray it's more Morrowind and less Oblivion. "
    All I see when I read the first sentence of this post is "I ruined the exploration for myself." Seriously, the reason not to use it would be that you enjoy traveling by foot/horseback better. All this makes it look like is that you are playing as a tool who only wants to finish the game expediently and doesn't care to aid in his own experience. I never fast travel on Oblivion, its simple, just don't do it and voila, its like its not there. As for the compass it didn't really change things much for me, I mean once I knew where landmarks were I rarely bother looking at the compass. If all else fails grab one of the billion mods that takes tracking off and just gives you the NSEW compass. (Lets face it any adventurer worth their salt would have a compass for that purpose)
     
    Also I think Oblivion's combat was about 100 steps above Morrowind's. That said I didn't like the leveled creatures, once again, learn your lesson, always get TES on PC so you can mod it. Every TES game I've ever played has had at least a few "Gotta get this" mods that improve them tenfold. Every single one.
     
    For people complaining about Oblivion's environment, I think that's a moot point, at least to me. For one thing you did have multiple terrain types in Oblivion, and they flowed together just as well if not better. In the north it was snowy, blank, desolate mountains. Some weeds here and there and a lot of snow, basically tundra. In the vast majority of the middle it was a large forest, the map is only 10sq miles, roughly. That forest is actually hella small so realistically, it seems on the money. In the west you had grasslands with sort of a prairie feel to it. And in the south you had a lightly swampy area as you got nearer to Black Marsh. It all flowed and made sense, sure the swamp was a forest, but so are most swamps. I wasn't too fond of loading into towns either, but lo and behold there's a mod for that. They did it that way to save on processing power, it was necessary at the time.
     
    The fact that NPC's had schedules in Oblivion was a huge step that most people just kind of gloss over, it was much more rewarding to me to rob someone blind while they were dreaming than it was to toss a chameleon spell on and walk around in front of them even though it was 3AM and have no chance of bieng seen. Not to mention actually being able to tell what was "stealing" an item and what I was allowed to use (ie stuff in guild halls especially) And while tossing a chameleon spell on and waltzing around practically invulnerably in the Vivec Vaults was wonderful fun, it didn't feel stealthy, it felt like cheating. I didn't feel like a thief, I felt bored. It wasn't challenging in the least. Oh there's a huge battle axe on the counter right in front of you that I want to sell? No problem I'll just cast a chameleon spell on myself right in front of them and walk away with it, they'd never know it was me. But if I wanted to get that axe any other way (besides buying it) it would be equally as cheesed. Because they never moved I can't slip out, wait till they go to sleep, and then sneak in and grab it. I have to cheese it somehow to get around Morrowinds insomnia ridden population. Look at the Thieves guild line in Oblivion, it was wonderful, as was the Dark Brotherhood (though I would have liked more with creative solutions like the animal trophy head)
     
    On the subject of quests neither one did better than the other really, they were all for the most part cookie cutter quest formulae Go here kill thing. Go here talk to person so they can tell you to kill or retrieve thing, then come back to me. And so on. there were of course exceptions here and there. (Like some of the bonuses in the Dark Brotherhood quests, and some of the Thieves Guild lines, and I remember a few in Morrowind as well) Overall they were equally as bad, but we also can't count either off for that because what else would we want to do? Balance someones accounting books for a change of pace? Or have to get jobs Fable 2 style?
     
    I want to make it clear that I actually like both games equally, and I'm actually looking forward to a large scale mod that's in production that is adding an enlarged Vvardenfell to Oblivion.(Assuming it gets finished, its a huge undertaking) The main reason most of my post is leaned toward Oblivion is because it seems to get knocked on a lot of things it actually had down pat. While at the same time Morrowind seems to get praised for a lot of its less attractive "features" that were actually just plain bad game-making. Overall however both had plenty of merits and are equally as good as far as I'm concerned. I always remind myself they aren't trying to be each other, they are their own games, in their own regions. These regions have their own cultures. Cyrodil is Imperial, it has a very midieval culture because that's who they are, and they haven't been influenced as much because they are the power. Morrowind is more tribal in nature, with some splashes of other things from where other cultures have punched in and made their mark because overall they aren't as powerful to resist other cultures overriding theirs. So don't treat them like they should be imitating each other, rather think of them as building on the image of the world at large.
     
    *hops off portable soap box, unhinges the corners, folds it up neatly, and walks away*

    For anyone who actually made it through this entire post I congratulate you.
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    Twitchey

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    #69  Edited By Twitchey
    @TheSeductiveMoose: I realize this is 8 months later but I just wanted to say that you can save him. Me and my friend played Morrowind on the Xbox and tried at least twenty times to save him by making him land on our head and when it finally worked, he was a fucking asshole.
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    jorbear

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    #70  Edited By jorbear

    The combat of Oblivion is ten times better, but the world and the enormous potential for roleplaying your character makes Morrowind the far superior game.

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    Nasar7

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    #71  Edited By Nasar7
    @Twitchey said:
    @TheSeductiveMoose: I realize this is 8 months later but I just wanted to say that you can save him. Me and my friend played Morrowind on the Xbox and tried at least twenty times to save him by making him land on our head and when it finally worked, he was a fucking asshole.
    Are you serious? Dude, you just blew my mind. I revived him once with the console and yes, he was a major tool so I killed him again.

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