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Game » consists of 0 releases. Released 1978
A mode in which a game will play a gameplay demonstration video as a means to entice players into playing the game.
The act of high-speed vehicular pursuit. Often this occurs in racing games or games where players must evade police.
Games that are little more than extensive cinematic sequences in which the player has little interaction with what is happening onscreen. This notion of a cinematic game is epitomized by laserdisc arcade classics such as Astron Belt, Dragon's Lair and Bega's Battle.
A concept used in many racing and action games in which your vehicle or character is airborne and shot at an awesome angle, often in slow-mo.
A non-interactive sequence within a game most often used for plot advancement.
FMVs are pre-rendered videos used in place of real-time graphics. Using FMV was an attempt to make videogames look "more like movies", sometimes with CGI animation and others with live-action actors speaking directly to players. The downside is that FMV requires a lot of disk space, and live-action FMV in particular can look terrible by comparison.
A cutscene (usually using the in-game engine) which allows the user to contribute to or modify the action- such as changing camera angle, zooming in and out, or being able to move the player character around actors playing a scripted sequence.
Cutscenes involving real actors on a set or in front of a chroma key screen.
Games where racing takes place off-road; the terrain is usually rough and unwieldy.
Quick Time Events show up in all sorts of games as an attempt to make cutscenes interactive. Press the buttons displayed on-screen before time runs out, or else.
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