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The inverse of an anti-hero. An anti-villain is a villain that portrays him/herself as someone who is just and altruistic while is secretly working towards an otherwise nefarious and villainous goal. Common archetypes of anti-villains are politicians and religious figures who craft a wholesome and good-natured image to hide their evil intentions; this may even sometimes include doing good deeds, but only as a temporary measure to potentially further their true ambitions.
Betrayal is when a person breaks the trust and faith that others have placed in them.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
A physical confrontation between two opponents without any outside interference.
The Grey Wardens are noble warriors who are called upon to slay the archdemon and stop the darkspawn when there is a blight. Wardens come from all races and countries, but did not have a base in Ferelden when the fifth (and most current) blight began.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a man.
Many games allow you to add characters to your playable group upon fulfilling certain conditions. This is a central mechanic of many RPG franchises, including Fire Emblem and Suikoden. These can be NPCs or even enemy characters that the player persuades to join their cause, through sidequests or dialogue options.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
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