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A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
The act of turning someone or something to stone, generally by a fantastic means.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
The ability to take direct control of another person's body, or an inanimate object, in order to further your own goals. Usually an ability found only in spectral characters.
A cutscene or conversation that appears after, or during, the credits -- usually as a means to deliver a cliffhanger and/or plot twist.
A follow-up to a game or movie that takes place before the events of the previous installment or installments.
The daughter of a monarch or monarchs.
Enemies that appear out of nowhere and force the player into a battle.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
A broad spectrum of games can be described as remakes, from straightforward graphical overhauls to extensive revision of gameplay and story elements. In the most basic sense, a remake keeps the original's core gameplay and plot but makes significant changes to peripheral aspects.
Characters that are designed to be scantily-clad.
Revenge is an act of violence, financial ruin, or emotional torment that one person or group carries out against another, in response to some perceived wrongdoing.
A page about different rivals seen in video games, such as Shadow the Hedgehog, the numerous rivals from Pokemon games, and so on.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Classic form of numbering that gives things a more regal feel.
Also written "Same Game". A sort of puzzle game introduced in Chain Shot in the 1980s. Blocks are moved around in order to match and remove.
Many games feature a story which involves saving the world and its inhabitants, often single handedly.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Games with characters that sing.
The skeleton is the framework of the human body.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
An eight legged arachnid. Some make webs to catch prey and some are poisonous. None have made a web grand enough to be called a parlor, though.
Protagonists that have gravity defying hair styles and often appropriately spikey personalities.
A game that takes gameplay mechanics, characters, or story elements from an existing series in a separate and different direction, sometimes changing genres along the way.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Animals that have the ability of speech and in some cases are anthropomorphic.
The common use of "Zero" or "0" at the end of a game's title to emphasize it as a precursor to the rest of the series. Similarly, some series will title a prequel "Origins" instead to denote it as the earliest point in the story.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
A transformation is a different stage or form for something. Usually an upgrade.
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