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Game » consists of 1 releases. Released Aug 24, 2011
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
These games let players see the credits without needing to play the game first.
A quick burst of speed that propels the player slightly forward or backwards.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A double jump is the ability to jump while already in mid-air to get some extra lift. In reality, double jumps are not possible and violate fundamental laws of physics.
Games where the player character is constantly running.
IGSU is an event similar to Microsoft's Summer of Arcade but only focusing on games released on the Indie Games channel.
OnLive was a cloud gaming service offering video game streaming through a user's computer, smartphone, or TV.
When the player character is a robot. This does any form of humans infused with robotics.
Temporarily makes your character or the world around you go faster, either by stepping on an object, activating a power or object, or by collecting a power up. There are many other ways in which a Speed boost can be used and it depends on the game.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Valve's counterpart to Microsoft's popular achievement system.
Built in feature of some of the Steam games. Saves players high scores online and allows them to be compared to other players scores.
Steam Trading Cards is a built in feature in the Steam client. It lets users collect cards from certain games and trade them and receive rewards for complete sets.
An official line of downloadable games for the Xbox 360 that were developed, peer-reviewed, and self-published by a community of indie developers using Microsoft's XNA framework.
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