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Game » consists of 12 releases. Released Oct 10, 2007
"Horde" is a type of multiplayer game mode in which players battle co-operatively against increasingly difficult waves of computer-controlled enemies.
The opposite of open-ended gameplay, linear gameplay uses scripted events, Quick time events, cut scenes, and a restricted path to tell a story exactly how the writer intends, and control elements of the action.
Characters or species of living eyes, often giant.
Boxes of random items, usually able to be purchased using real money currencies.
A fixer of mechanical things that are broken. It's always good to have one near your tank or spaceship.
A game mode available in Team Fortress 2 as of the Australian Christmas update. Players are restricted to melee and other "olde" weapons.
Mercenaries, Soldiers for Hire, have been found fighting in conflicts since the dawn of human warfare. These hired guns show a desire to turn their talent in the art of death to a more profitable profession.
Small payments made with actual money which result in an in-game bonus, such as an extra item, character, etc...
When one type of ammo fits all.
Games that have had an Original Soundtrack album released.
An attack and defend-style game mode in Team Fortress 2.
Games where every playable character is its own individual class (Ranger, Spy, Necromancer, and so forth).
Player versus Environment, commonly abbreviated as PvE, is a gaming term that originated in MMOs to refer to gameplay in which players fight against computer controlled creatures or characters.
Player versus Player, commonly abbreviated as PvP, is a gaming term that originated in MMOs to refer to gameplay in which players fight against other player controlled characters.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A mechanic in which saying/shouting a character's name is added to the control scheme.
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
Downloadable Content that is only obtainable through outside promotions (i.e. not from game retailers or pre-order bonuses).
A physics system used to procedurally generate body movement similar to rag dolls.
Games that feature two teams; one red, one blue.
Two or more factions, either with the same or completely different goals, that constantly try to one-up each other. The player is sometimes forced to pick a side to root or work for during the struggle. Other times the rivalry is only mentioned in the plot.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Getting extra stuff on a new game from a previous game save on the player's system.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
Valve Corporation's proprietary game engine that debuted in summer 2004 with Counter-Strike: Source and later that same year with Half-Life 2. It may be worth noting that the first Source game released a full 2 weeks ahead of Counter-Strike, and that was Vampire: The Masquerade - Bloodlines
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Valve's counterpart to Microsoft's popular achievement system.
Steam Cloud is a built in feature in some Steam games, it synchronizes game saves, settings and other data to the internet for access from any computer that has Steam installed.
A series of Steam features related to cross-platform play, including cross-buy, cross-play, and Linux compatibility layers.
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