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Demons are generally creatures of evil, usually from Hell, who are often totally untrustworthy even when they're not murdering everyone and destroying everything in their path.
It's not just for airplanes anymore: Game mascots and MMO players alike have taken to the skies. Players can use flight to quickly navigate large levels, find hidden items, or take opponents down.
When two or more elements become one and form something new.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a man.
SNK fighting games are notorious for boss fights of ludicrous difficulty. Common symptoms of SNK Boss Syndrome include absurdly high attack priority, overpowered special attacks, and AIs that read button inputs. Though it's most common in SNK games, the syndrome has also appeared in games by other companies.
Strength beyond normal human bounds, i.e. lifting cars, bending metals, shattering a street with one's fist.
A transformation is a different stage or form for something. Usually an upgrade.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
A brainwashing transformation used by Démigra and the Time Breakers, which can bring anyone under their control and enhance their powers.
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