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When a game throws so many objects at the player that it's difficult or impossible to keep track
An alternative to two-player split-screen, this technology alternates the display of two separate game views onto the entire screen.
The phenomenon of time, or at least a character's perception of it, moving more slowly. Bullet time is an enhanced version of slow-mo.
A super weapon, often found in scrolling/rail shooters which destroys all enemies on screen instantly.
Sometimes, you want to play games with a real person who's sitting right next to you. These games have you covered.
The strategy of demonstrating how awesome something is by putting the word "super" in its title. Incredibly popular among developers making games for the Super Nintendo, which itself counts as an example.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
Games that allow you to touch the screen to start them instead of pressing the Start button.
A method of controlling a vehicle or character via a pair of identical sticks. The control resembles that of a tank.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
Found in many First Person Shooters or Role Playing Games, the player has the ability to swap their current weapon for another found on the ground or in their inventory.
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