Seven months later, and here we are: there were 411 (we think?) games released on the Super Nintendo Enterainment System/Super Famicom in 1995, and the Giant Bomb wiki has (mostly) complete pages for every single one. The fourth quarter was by far the busiest of that year: November braced itself for the US holiday rush of new releases, and December saw Japan respond with their own. Combined with October, we're talking a total release count of 125 games in that three month window. That's more than most systems see in a year. In fact, that's thirteen less than every game for the TurboGrafx-16 and the TurboGrafx-CD put together. In three months.
Marathons are always the most difficult at the end though, and I'm happy to announce that this one is over. The Super Nintendo would see its last big year in 1995: it spent the whole duration competing with the technologically superior and developer-friendlier (due to the relatively cheap CD format) Sony PlayStation and Sega Saturn, and yet still clowned the two in number of total releases. Once both those systems hit North America and Europe, however, it was the beginning of the end for the once-unconquerable Super Nintendo. The SNES 1996 release schedule will see a greatly reduced number of new games - less than half of 1995's - and with ever-diminishing returns every year after that until the new millennium, when the SNES was finally put to rest. It's at least a little gratifying to know that I'll never have a Wiki Project as immense as this one or last year's Super '94 (which, oddly enough, also ended on a September).
Thanks to everyone who has supported this project with comments and the like, either on these quarterly collages or via my weekly Sunday Summaries wiki updates, and I hope to see you soon for more PC Engine and SNES Wiki Projects down the road. And, as always, be sure to check the "key" in the spoiler block below for every page/game in the above collage, along with a brief description.
Wiki Project: Super '95 |
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