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    Super Mario Land

    Game » consists of 4 releases. Released Apr 21, 1989

    Princess Daisy of Sarasaland has been kidnapped by the evil alien Tatanga and it's up to Mario to rescue her in this handheld platformer (and launch title) for the original Game Boy.

    jon_rivera's Super Mario Land (Game Boy) review

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    Solid State Game Review: Super Mario Land (NGB)

    Game Title: Super Mario Land
    Release Date: 1989
    Developer: Nintendo (Gunpei Yokoi)
    Platform: Nintendo Game Boy
    Genre/Type: 2D Platform

    Game Rating: [III/V]

    While Super Mario Land has some good ideas and has some originality, it barely meets the standard for a platform (or a Mario) game and doesn’t necessarily break new ground with it…

    With Nintendo pushing the concept of a portable game system with interchangeable software, the Game Boy has been aching that can define it as a viable platform. This is what Super Mario Land tries to attempt. With what the player will get out of the entire game experience, the key term is “try”.

    In the main story of Super Mario Land the princess Daisy (not Princess Peach) has been kidnapped by Tatanga, a space creature from a far away land. Rather than taking place in the Mushroom kingdom, Super Mario Land’s setting is in the kingdom of Easton. The player assumes the role of Mario who has the task of rescuing Princess Daisy and bringing Tatanga to justice.

    Technologically speaking, the game borrows the engine from the First Super Mario Bros. title and re purposes it for Mario’s latest adventure. With that, the game has several worlds of varying environments. Each world consists of a few levels, with the last level ending in a boss fights. The regular levels end and transition to a small bonus stage. The bonus stage is a roulette style mini-game the player randomly hits the A button and hopes for an extra life or a power-up.

    There have been many changes to the Mario game formula with Super Mario Land for better or worse. One of these changes is that there is no multiplayer mode in the game which takes quite a bit away from the game as far as replay value goes. Another change is the addition of a continue feature. However, you have to be more than halfway through the game for the feature to work and have more than a certain amount of points as well. This new feature more like a headache than a blessing and is practically non-existent for both struggling players and those who excel at this game.

    A feature that is new to this title is the concept of vehicular combat. There are some level where the player will fly a plane or operate a submarine and can shoot enemies down blast bricks and boxes apart. There are some cases where the vehicles are used in boss fights. Though this concept is new for Mario games, it lacks depth and does not play particularly well. On top of this, vehicular has been done before and to a higher quality in game of years past.

    Though the graphical limitations of the Game Boy are severe, Super Mario Land makes dew and also manages to differentiate itself from previous Mario game titles when it comes to originality. With the odd environments and new enemies the game’s identity is its own. The sound effects are not particularly special in any way, but the musical soundtrack does not suffer from the same stigma. The music is quirky and adds to the game’s charm.
    It is unmistakably clear that Super Mario Land is a very different game when compared to the previous Mario games. The changes made to the formula help this game in some areas, but also hurt it in others. Despite these changes, Super Mario Land keeps the  mainstays of the previous Mario games which are solid platform game play and balanced level structure. Even if the graphics and sound are not particularly special and the game lacks some standard features, Super Mario Land is a competent 2d platform game. Anyone who is already invested in a Game Boy or is a fan of the previous Mario games should definitely give this title a look.

    Other reviews for Super Mario Land (Game Boy)

      Super Mario Bros. On the Go 0

      Sometimes a simple thing can make a purchase worth it. The NES was basically sold under the assumption that you wanted Super Mario Bros and would purchase the system to play the game, Super Mario Land wasn't quite the same assumption, but the game very much made it worth buying the game boy. It wasn't the reason you bought it, I feel like Tetris was already there for you at launch, but I feel like the reason a lot of us bought our first game boy's was because you could play Super Mario Bros. on ...

      1 out of 1 found this review helpful.

      Good. But nothing special. 0

      Super Mario Land was a launch title for the Game Boy back in 1989, and it's the first Mario game to not have the involvement of Shigeru Miyamoto. It shows. Though Land is still a fun game, it's marred by slightly spotty controls and a host of other niggling problems that prevent it from achieving the brilliance of its big NES brothers.Land's plot is obvious and minimal. Kidnapped princess, go save her, yadda yadda yadda. Still, it's interesting to note the few ways the game diverges from Super M...

      0 out of 0 found this review helpful.

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