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When a game lets players grab enemies and throw them as projectiles. Commonly found in platformers, but also sometimes found in over-the-top 3rd person action games.
A puzzle where you have to use your surroundings, i.e. "environment" in order to progress.
Some rooms or items have twisted contortions, unnatural laws of gravity, or a generally confusing (yet working) architecture.
A dark version of a game's hero, featuring many of the same powers. Usually wears black. Male evil twins often have goatees.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Earning an extra life, either by collecting a 1up or by hitting a certain score.
A faceship is any vehicle that is modeled after the character that drives it.
See? The exploiting, soulless people who run the video game industry DO care about their fans!
A game has "faux credits" when the credits start rolling, making the player think the game is over but then suddenly get interrupted to continue the game.
That bad guy looks awfully familiar... probably because it's you. This is for games where you fight yourself or an evil version of yourself
The last boss you face in a game, usually representing the final climax of the game.
A line that signals the start or the end of the race. Even though it is used for racing, it could mean any type of racing game.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
The ability to create, shape, and control fire at will. This is a common and well known power in fiction, its appearance dating back to ancient literature.
Fireworks are a form of incendiary rocket designed to explode "gently" in bright colours and cause no damage, traditionally set off to mark festive or historic events.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Flattening is taking something three dimensional, and somehow making it very thin almost two dimensional. It can be used for comedic effect or a character to use it to fight through tight spaces.
It's not just for airplanes anymore: Game mascots and MMO players alike have taken to the skies. Players can use flight to quickly navigate large levels, find hidden items, or take opponents down.
Floating Islands are land masses (anywhere from island size to continental size) that float either by the use of magic or some other force.
The character kicks his feet while he jumps to increase horizontal movement.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
A type of stage themed around, or made entirely out of, food - often confectionery.
Footprints are visible marks left behind by a character walking.
Fuzzys are parasites that suck HP to heal themselves.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
A character or a disembodied voice will say the name of the video game. Depending on the mood of the game, this could range from shouting the game's name to ominously whispering it.
Games with covers depicting a character with their mouth open, often used suggest that the character depicted is yelling.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
A common location in games, specifically RPGs. Usually inhabited by ghosts and other creatures from the beyond.
A gigantic variant of the famous crustacean and the subject of a popular 00s internet meme.
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