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Blight Club
Game Mess Mornings 05/08/24
GrubbSnax
839: Weird Bird Prison
Giant Bombcast
The Community Spotlight 2024.05.04
The Community Spotlight 2024.04.27
The Community Spotlight 2024.04.20
Game » consists of 2 releases. Released Sep 18, 2020
3D Platformers are games where movement, traversal and mainly jumping is the core of the gameplay. They are a tridimensional equivalent of 2D platformer one of the most popular video game genres in the third and fourth generation of video game consoles.
Banzai Bills are the Bullet Bills larger cousins. They advance slowly and can be defeated by a single jump attack.
Usually yellow and black striped, these flying, flower loving loving insects can come singly or in a swarm. A major producer of honey and stings.
Bloopers are squid-like creatures that are usually white. They are usually seen underwater and attack enemies by chasing them and trying to catch them.
Boo is a ghost-enemy in the Mario universe who pursue Mario until he looks in their direction. They earned their reputation for being "shy" this way. Don't turn your back on them!
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A long, usually ominous hallway leading into a boss fight.
Boss battles that require defeating or eliminating the hands of the boss. They are the focus point of the battle and typically the source of the attacks against the player. The hands are generally the size of the protagonist, if not larger, and often seen floating around without arms.
This shows you how long you have until you start wishing you had gills. When your breath runs out, you may take damage, or you may expire right there, depending on how sadistic the game designers were!
An enormous type of fish that has appeared as an enemy in a number of Mario games.
Bullet Bills are enemies in the Mario franchise. They are one of the games' more challenging enemies.
Enemies in the Mario series that run at players, trying to knock them into lava or a pit.
A concept in which a person or object is on fire and taking continuous damage. It often takes fast movement, water, or an item to heal.
Enemies that arrive at the surface from underground. Often this is used as a method of taking the player by surprise.
The ability for a player to control the motion and direction of the in-game camera.
Games in which the player is incapable - not just discouraged from - harming innocents. Sorry, no matter how bad you want to, you just can't pull that trigger.
Cataquacks are waggling duck-billed creatures native to the pacific beaches on Isle Delfino.
A Chain Chomp (or Chomp) is a common enemy in the Mushroom Kingdom, first appearing in Super Mario Bros. 3. They resemble ball and chains, and behave in a very dog like manner, to the point where they even bark.
Chain Chomplets resemble Chain Chomps both in personality and appearance. It's unclear if they are the infant version or a distant relative of Chomp. They are energetic creatuers with a tendency to overheat. They yelp, rather than bark and are kept as pets by some Piantas.
When the protagonist is pursuing someone or something in an effort to kill or capture.
Fish that shoot out of the water with great speed in Super Mario Bros. If not jumping through the sky, they can be found in the oceans of the Mushroom Kingdom.
The act of removing dirt, dust, or other unwanted matter from a surface.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
Usually seen in 3D platformers, these games ask you to collect certain objects to open up additional levels.
The concept of requiring the player to collect large amounts of multiple tokens to progress in the game, learn new abilities, unlock secrets or optional content, etc. It was often implemented in the early platformers of the N64 & Playstation era.
The act of performing a task in benefit of the community without payment - often this is not voluntary.
A non-interactive sequence within a game most often used for plot advancement.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
Deadly Gas is used in many games as an obstacle and usually causes the player's health to degenerate over time.
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