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Character »
A specific phrase that gets attached to a specific character, something they are known for saying.
A fighting game character whose move set is based around charging (holding back for 30 frames, then forward + attack)
Using pre-rendered clay figures to display environments, characters, and objects. Often used to comedic effect.
A new fad in Games and Movies. Some good examples of this concept is Rufus in SF4 and "The Blob" in X-Men Origins: Wolverine.
Fatalities are a means of ending a fighting game match by gruesomely murdering the loser. It was popularized as a finishing move performed at the end of a match in Mortal Kombat.
Finishing moves are typically moves that end a fight in a traditional fighting game.
Flattening is taking something three dimensional, and somehow making it very thin almost two dimensional. It can be used for comedic effect or a character to use it to fight through tight spaces.
Games based on literature. This does not include licenses of another adaptation.
"Hand to hand. It is the basis of all combat." -Gray Fox
A game that has holiday themes was either initially designed as a game for a holiday, or one that has holiday elements in a level, or as an additional unlockable feature, either through the use of the system clock, or an additional download.
Characters that are overweight have more body fat than normal for their race, or at least look it. A character that is overweight may or may not have great strength.
Poking fun at a specific existing work, whether a game, a movie, or something else, by imitating and exaggerating its characteristics. Some games use parody here and there, while others are entirely parodic.
A Japanese wrestler. Often appears overweight.
Initially, he's hidden in the game.
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