Jeff Grubb and friends make a meal out of today's top stories in video games.
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Concept »
Debut game for Panache Digital Games, a studio founded by Patrice Désilets, creator of the Assassin's Creed series.
Control a settlement of humans and guide them through 10,000 years of human prehistory.
An open-world first-person shooter set in central Europe around 10,000 BC.
A real time strategy set in caveman times that includes some role playing / adventure elements as well.
A former MMO where players chatted and interacted as cartoon penguins in an Arctic world.
A highly ambitious real-time strategy game, Black & White casts players in the role of a newborn god responsible for cultivating a loyal following of human worshipers and interacting with a sophisticated artificial intelligence in the shape of a large anthropomorphic animal.
"The wildest racing game since man invented the wheel"
Tail of the Sun (Wild, Pure, Simple Life) is a cave man simulator that takes place on a pre-historic Earth. It's your mission to guide a tribe of cavemen in creating a tower of mammoth tusks that will lead them to the sun.
The second game in the famous turn based strategy series by Sid Meier.
Set in prehistoric times, this side-scrolling platformer features the eponymous cavemen as they fight their way across various colorful levels. Also, there are cave babes.
Build a monumental empire (that can stand the test of time) in this turn-based strategy game by MicroProse.
An Olympics-style game set in prehistoric times. Events range from throwing a partner as far as possible by their hair and pole-vaulting over a T-rex.
Time Gal must save the world by traveling through time and stopping an evil thief from using a time traveling device in order to become the supreme leader of his time. This game was originally released in Japanese arcades in 1985 and later ported to the Sega CD.
A single screen platformer written by Chris Morris and published by The Edge for the Commodore 64.
The goal is to steal dinosaur eggs in this Frogger-style game where players have to navigate a screen of obstacles from bottom to top and back again.
A single-screen collec'em up written by Chris Morris and published by Softek for several 8-bit homecomputers.
Originally unveiled in 2014 for PlayStation 4, this game from Michel Ancel's studio has since become vaporware.
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