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    Star Wars: TIE Fighter

    Game » consists of 9 releases. Released Jul 12, 1994

    The successor to Totally Games' Star Wars: X-Wing, TIE Fighter takes the same space combat engine and turns the tables, allowing players to hunt down Rebel scum and rise through the ranks of the Imperial Navy.

    atrevelan's Star Wars: X-Wing Collector Series (PC) review

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    • atrevelan wrote this review on .
    • 1 out of 1 Giant Bomb users found it helpful.
    • atrevelan has written a total of 4 reviews. The last one was for DOOM II

    They Just Don't Make 'Em Like This Anymore

    Thanks to the wonders of DOSBOX, even the most cutting edge modern computers can play TIE Fighter. It's a little odd, isn't it? The game came out over ten years ago, yet without that little wonder application, a rig that can run Crysis in its sleep would be unable to load up this gourad-shaded, jagged polygonal gem.

    TIE Fighter has more in common with old school WWII flight sims like Chuck Yeager's Air Combat than later Star Wars flight sims like the Rogue Squadron series. Whereas its precursor, X-Wing, put you in the cockpit of the Alliance's trademark starfighter, here you get to fly the significantly weaker TIE series. While the lower models of TIEs may go up in flames easier, they're vastly more maneuverable than their Rebel counterparts, and you'll want your throttle up to 100% on most of these missions.

    Whereas in the Rogue Squadron games controls were simplified to just flying and shooting, TIE Fighter gives you control over all the different options in your craft. If you can hold missiles, you get to choose which ones via a weapon loadout, you control the exact percentage of your engine that you want to use, you can even reroute some of your laser power to your shields (if the craft is shield equipped) and vice versa. Being attacked from behind? Put full shield power to the rear. It's not simple by any means, but it gives you a level of control that's no longer present in combat flight sims.

    Of course, it's also a ton of fun. The music accompanying your missions is undeniably imperial, and your objectives are often downright nasty. In addition to the main goals of each mission there are a number of secondary and tertiary objectives that help you earn medals, and that's to say nothing of the secret objectives you're often given by the Emperor or his guards.

    While the gameplay and audio are great, the visual presentation is undeniably the weakest aspect of the game. It's barely even a incremental step up from X-Wing and it's quite the eyesore nowadays. The blocky, largely colorless presentation often makes it difficult to tell what type of ship is in your sights before you collide. Luckily, the targeting system helps out in that regard by showing your target in a full 3D model in your cockpit HUD.

    You can get this for dirt cheap these days on Amazon or EBay, so there's no reason not to check it out if you're interested. Just don't forget to download DOSBOX as well, or it'll all be for nothing.

    Other reviews for Star Wars: X-Wing Collector Series (PC)

      15 years old, but it still holds up without a problem 0

       Star Wars: Tie Fighter was developed by LucasArts and originally released in 1994 for DOS on floppy. A year later it was rereleased as an enhanced CD edition featuring additional missions and full voice overs, which this review will focus on. The game is the sequel to Star Wars: X-Wing and just like it precesessor it focuses on building a complex simulation of the spaceships of the Star Wars universe instead of just an arcade shooter. The story focuses on the imperial side in this game and is t...

      0 out of 0 found this review helpful.

      All-Time Classic 0

      This may be my favorite game of all time.  I came upon it sometime in the middle of high school, and I must have played it religiously for two or three years, wearing out multiple flight sticks (a must-have to play) in the process.  I'm sure the graphics haven't held up at all over time, considering everything looks very polygonal.  But when this was released, it was a revolution.    At the time, games were very black and white and hero-centric.  I realize this dates me terribly, but we didn't h...

      0 out of 0 found this review helpful.

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