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Game » consists of 2 releases. Released Feb 27, 2007
Games which use an acronym or initialism for a title. The acronym is sometimes related to the games theme (ie. F.E.A.R. is a horror game, H.A.W.X. is a flight combat game).
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
An ability with which a person can uphold exceptional equilibrioception. In other words, not falling over.
A concept used in many racing and action games in which your vehicle or character is airborne and shot at an awesome angle, often in slow-mo.
Typically found in fighting games, combos are a series of strung-together moves.
Any spoken words conjunct with and descriptive of on-screen action . This is prevalent in most sports games.
When the player's actions trigger a change in the game's soundtrack. This adds a cinematic quality to the gameplay.
Controlling by using different gestures such as touch, swing, twist, flick, and more!
A technique used in most extreme sports that allows the athlete to twist their bodies while still maintaining possession of their board. Applicable to both snowboarding and skateboarding.
Grinding is the ability to slide along the edge of an object, usually a rail of some kind, with the trucks of a skateboard, the sole of a rollerblade, or the pegs of a BMX bike, in addition to grind boots or simply the character's feet.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Games often feature in-game music, however some have taken the effort to create their own radio stations, with DJ's, talkback, and a variety of music.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Using gestures with the controller to control on-screen actions. Alternatively, these gestures can also be detected by motion-sensing cameras.
Sometimes one playable character just isn't enough.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
This exploitation of the original Starsiege: Tribes' physics model speeds up player movement down declining surfaces.
Player assignable points that unlock or enhance skills allowing for character customization.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
The use of a board to ride down a snow-covered slope.
The speed blur effect is typically used in racing games. It consists of the edges of the screen, or any object in the world blurring as the player moves quickly.
Whether it be for points, speed boosts or just for aesthetic purposes, this game includes fancy tricks that the player can perform.
The Uber Trick System was first introduced in SSX Tricky and is a meter, that when full, allows the user to perform extra special tricks.
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