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A floor below ground level in buildings found in some parts of the world. A chief dwelling of zombies, ghosts and portals from hell.
A common place in Survival Horror video games. Burial grounds for the deceased. Or zombies.
Many hapless heroes have ended their days in a gloomy dungeon looking for rat's bones to pick the lock with. Dungeons appear in many games often as a location from which the main protagonist must escape.
Halls, also called hallways or corridors, are areas that connect rooms. Not much happens here except people going from one room to another, but in some games the player sees little else.
Haunted houses are ominous places full of dread. If you dare enter, anything from flying books to hordes of zombies await you.
Hell is the afterlife destination for the souls of the dead who were evil and wicked in their mortal lives. Although you probably don't wanna go there for real, since it's full of bloodthirsty demons, unspeakable abominations and lots and lots of fire, Hell makes a great setting for videogames.
A kitchen is found in many game for purposes of food preparation and storage. People may eat there too.
Where people come to browse and borrow books and other media, or do research. May contain a shushing librarian. Also some mansions may contain a room called the library.
Excessively large and luxurious houses, usually built on several thousand square feet.
Pyramids are triangular buildings usually made of stone and build in ancient times. Usually filled with tunnels and traps.
A network of underground tunnels designed for the disposal of waste.
The location of the Splatterhouse games. A haunted and terrible place, to say the least.
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