I don't understand why there was that much hate for this game. The daytime levels were great in my opinion. But so many people are like "Sonic can't be done in 3D"; honestly, if they had just scrapped werehog and made a game with stuff only like the day-time stuff, I think Sonic could be done in 3D.
Sonic Unleashed
Game » consists of 16 releases. Released Nov 14, 2008
Sonic Unleashed is two different Sonic titles released in 2008 across four consoles. Both titles feature high-speed Sonic stages, slower-paced "Werehog" levels, and town hubs where players must progress through the story.
Would Sonic Unleashed Be a Fun Game without the Werehog?
Well I just beat the game recently, and I wasn't bothered by the werehog stages at all. But I just felt that the difficulty near the end takes whatever fun you had with this game and throws it out the window, Sonic stages alone.
" I don't understand why there was that much hate for this game. The daytime levels were great in my opinion. But so many people are like "Sonic can't be done in 3D"; honestly, if they had just scrapped werehog and made a game with stuff only like the day-time stuff, I think Sonic could be done in 3D. "The hate stems from the fact that Sega once again thought up another dumb gimmick to try to make Sonic relevant again when all anyone that's been a fan of the series since the early '90s has ever asked for is another game where it's just Sonic running fast. No secondary playable characters. No Shadow, no Big the Cat. No bizarre relationships with humans. Just a proper return to the Sonic games of old. Why this was has been so hard for Sega to understand, I don't know. Maybe the problem just stems from the fact that Sonic's core mechanic in the early days, running really fast, isn't enough to carry an entire game anymore, but that doesn't really excuse the garbage that Sonic Team and others have used to try to fill the gaps.
it would be a much better game.... but some of the levels need fixing... there are some ridiculous checkpoints and some insta-death things that you cannot see until you know the level like the back of your hand... there are almost-on rails sequences that are truly awesome until you hit a spinny-spike jumping sequence and lose all your lives..and then back to the start.... and the same happens again...and again..and again.
" @Blubba said:I actually like Sonic Adventure. It is still as fun as it was 10 years ago." I don't understand why there was that much hate for this game. The daytime levels were great in my opinion. But so many people are like "Sonic can't be done in 3D"; honestly, if they had just scrapped werehog and made a game with stuff only like the day-time stuff, I think Sonic could be done in 3D. "The hate stems from the fact that Sega once again thought up another dumb gimmick to try to make Sonic relevant again when all anyone that's been a fan of the series since the early '90s has ever asked for is another game where it's just Sonic running fast. No secondary playable characters. No Shadow, no Big the Cat. No bizarre relationships with humans. Just a proper return to the Sonic games of old. Why this was has been so hard for Sega to understand, I don't know. Maybe the problem just stems from the fact that Sonic's core mechanic in the early days, running really fast, isn't enough to carry an entire game anymore, but that doesn't really excuse the garbage that Sonic Team and others have used to try to fill the gaps. "
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