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Concept »
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
AI Bots are computer-controlled game characters that substitute for characters that are otherwise typically played by a human, and are most commonly found in multiplayer games.
The last boss you face in a game, usually representing the final climax of the game.
A full-screen attack hits the opponent no matter where they are. Often used by characters suffering from SNK Boss Syndrome.
Mind Reading is being able to know someone else's thoughts exactly when they think them.
An opponent that typically appears around the halfway point in a level. Mini-Bosses are more formidable than the average opponent, though normally not as tough as the end-level Boss.
An optional boss is a boss whose defeat is not essential to the plot and can be avoided. In some cases, they are stronger than the game's final boss.
Rubber Band AI is an infamous hidden feature in racing games that allows computer-controlled opponents to catch up no matter how far behind they are. It is intended to keep challenging the player, but can also give AI opponents an unfair advantage.
Colloquial term applied to hyper-aggressive play in all fighting games in North America, coined in southern California during the mid-90s. Popularized by tournament players like Alex Valle.
Zoning Characters (also called Keepaway Characters) is an archetype that use long range attacks to the control space in fighting games.
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